Here's an old pv3d(sry!) proto we built for a client that wanted a
wave animation in a site with floating "bottles".
We ended up not using it, and it's extremely unoptimized (can you say
reuse that perlin!) but it's workable.

http://agit8.turbulent.ca/experiments/water/OceanSurface/

Code at : 
http://agit8.turbulent.ca/experiments/water/OceanSurface/OceanSurface.as

It's using a low poly plane with some perlin, just like John
suggested.


-b


On Sep 22, 9:03 am, Jon Bradley <[EMAIL PROTECTED]> wrote:
> On Sep 21, 2008, at 4:50 PM, Knut Urdalen wrote:
>
> > Triggered by Jensa's recent post with his sailboat I remembered  
> > that I have been studying a paper lately on Interactive Animation  
> > of Ocean Waves [1][2] which seems to be the best solution to adapt  
> > for real time rendering of nice looking ocean waves [3] in a 3D  
> > engine in Flash. I discussed this paper some time ago with Tonny  
> > Espeset at Electric Oyster [4] and he said this should be possible  
> > with their engine.
>
> > What about Away3D?
>
> Can you do it? Sure. You can do anything in AS3 that you can in any  
> other language. Will it run in realtime and look decent, probably not.
>
> This has nothing to do with which 'engine' you use. The algorithms  
> listed in that paper are very expensive and will demolish your  
> processor. All of the calculation does is end up giving you  
> positional data for the mesh.
>
> I'd expect waay less than 1 frames/sec, and it won't look as good as  
> what you see in that paper. The shading alone isn't going to run well  
> at that resolution.
>
> You are better off trying to use the native flash routines -  
> combinations of perlin functions for example.
>
> good luck,
>
> jon

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