Here's an old pv3d(sry!) proto we built for a client that wanted a wave animation in a site with floating "bottles". We ended up not using it, and it's extremely unoptimized (can you say reuse that perlin!) but it's workable.
http://agit8.turbulent.ca/experiments/water/OceanSurface/ Code at : http://agit8.turbulent.ca/experiments/water/OceanSurface/OceanSurface.as It's using a low poly plane with some perlin, just like John suggested. -b On Sep 22, 9:03 am, Jon Bradley <[EMAIL PROTECTED]> wrote: > On Sep 21, 2008, at 4:50 PM, Knut Urdalen wrote: > > > Triggered by Jensa's recent post with his sailboat I remembered > > that I have been studying a paper lately on Interactive Animation > > of Ocean Waves [1][2] which seems to be the best solution to adapt > > for real time rendering of nice looking ocean waves [3] in a 3D > > engine in Flash. I discussed this paper some time ago with Tonny > > Espeset at Electric Oyster [4] and he said this should be possible > > with their engine. > > > What about Away3D? > > Can you do it? Sure. You can do anything in AS3 that you can in any > other language. Will it run in realtime and look decent, probably not. > > This has nothing to do with which 'engine' you use. The algorithms > listed in that paper are very expensive and will demolish your > processor. All of the calculation does is end up giving you > positional data for the mesh. > > I'd expect waay less than 1 frames/sec, and it won't look as good as > what you see in that paper. The shading alone isn't going to run well > at that resolution. > > You are better off trying to use the native flash routines - > combinations of perlin functions for example. > > good luck, > > jon
