http://away.kiev.ua/away3d/techdemos/engine/
see "Z-ordering" & "Intersecting objects" slides

This code was written in the early 2007 before Away3D had it's
homepage.

Just use Renderer.CORRECT_Z_ORDER

On 9 нояб, 15:09, mogg <[EMAIL PROTECTED]> wrote:
> Are there any demos/tutorials on the Quadtree support in Away3D
> mentioned on the papervision3D blog. They give the Away3D team full
> credit.
>
> http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/
>
> Tony

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