http://away.kiev.ua/away3d/techdemos/engine/ see "Z-ordering" & "Intersecting objects" slides
This code was written in the early 2007 before Away3D had it's homepage. Just use Renderer.CORRECT_Z_ORDER On 9 нояб, 15:09, mogg <[EMAIL PROTECTED]> wrote: > Are there any demos/tutorials on the Quadtree support in Away3D > mentioned on the papervision3D blog. They give the Away3D team full > credit. > > http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/ > > Tony
