Diomas, Peter, Thank you. I believe I have already been doing this without knowning it was using Quadtree.
Tony On Nov 9, 6:52 am, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote: > Hi Tony, > > I am pretty sure that Quadtree is on by default. All items in a scene are > rendered with their triangles as correct and fast as possible. > > If you want it to be better or more correct, you can use the CORRECT_Z_ORDER > renderer. > > If you dont want to use Quadtree, and want your scene to render faster, > there is the .ownCanvas property which won't sort the triangles between the > objects. > > Hope I got it right and it explains it simply! > -Pete > > On Sun, Nov 9, 2008 at 7:09 AM, mogg <[EMAIL PROTECTED]> wrote: > > > Are there any demos/tutorials on the Quadtree support in Away3D > > mentioned on the papervision3D blog. They give the Away3D team full > > credit. > > >http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/ > > > Tony > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
