Diomas, Peter,

Thank you.
I believe I have already been doing this without knowning it was using
Quadtree.

Tony

On Nov 9, 6:52 am, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> Hi Tony,
>
> I am pretty sure that Quadtree is on by default. All items in a scene are
> rendered with their triangles as correct and fast as possible.
>
> If you want it to be better or more correct, you can use the CORRECT_Z_ORDER
> renderer.
>
> If you dont want to use Quadtree, and want your scene to render faster,
> there is the .ownCanvas property which won't sort the triangles between the
> objects.
>
> Hope I got it right and it explains it simply!
> -Pete
>
> On Sun, Nov 9, 2008 at 7:09 AM, mogg <[EMAIL PROTECTED]> wrote:
>
> > Are there any demos/tutorials on the Quadtree support in Away3D
> > mentioned on the papervision3D blog. They give the Away3D team full
> > credit.
>
> >http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/
>
> > Tony
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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