Hi Tony, I am pretty sure that Quadtree is on by default. All items in a scene are rendered with their triangles as correct and fast as possible.
If you want it to be better or more correct, you can use the CORRECT_Z_ORDER renderer. If you dont want to use Quadtree, and want your scene to render faster, there is the .ownCanvas property which won't sort the triangles between the objects. Hope I got it right and it explains it simply! -Pete On Sun, Nov 9, 2008 at 7:09 AM, mogg <[EMAIL PROTECTED]> wrote: > > Are there any demos/tutorials on the Quadtree support in Away3D > mentioned on the papervision3D blog. They give the Away3D team full > credit. > > http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/ > > Tony -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
