Hi Tony,

I am pretty sure that Quadtree is on by default. All items in a scene are
rendered with their triangles as correct and fast as possible.

If you want it to be better or more correct, you can use the CORRECT_Z_ORDER
renderer.

If you dont want to use Quadtree, and want your scene to render faster,
there is the .ownCanvas property which won't sort the triangles between the
objects.

Hope I got it right and it explains it simply!
-Pete



On Sun, Nov 9, 2008 at 7:09 AM, mogg <[EMAIL PROTECTED]> wrote:

>
> Are there any demos/tutorials on the Quadtree support in Away3D
> mentioned on the papervision3D blog. They give the Away3D team full
> credit.
>
> http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/
>
> Tony




-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to