I have compared Away3D "flash 10" branch with papervision "flash 9"
branch.

Using a model with aprox 2000 tris, I get 40 FPS with Away3D and 60
FPS with papervision.

I have digged into the code and I have seen that you are not using the
"render batch triangles" feature of flash 10
(graphics.drawTriangles?), but instead, you are still using the
"triangle by triangle" approach, though using the
graphics.drawGraphicsData in flash 10.

Am I correct?

It would be nice, if possible, to know the future plan for flash 10
usage, for example: What are the expected performance gains? When will
it be ready? etc...

Many many thanks

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