Actually, right now Papervision3D and Away3D have exactly the same
sorting options.
As far as I know, by default both PV3D and Away3D exhibit the same
sorting behaviour.
Ralph.
On Mar 9, 2009, at 4:18 PM, Peter Kapelyan wrote:
Can you also try this on your model
mymodel.ownCanvas=true;
I think the reason pv3d is faster is mainly because of it's poor/
simple Z sorting.
If you enable ownCanvas on your model, it should be faster a bit.
Let me know if it is any faster.
Also I hear enhancements to f10 are still underway, but I am sure
Rob can speak more about that.
-Pete
On Mon, Mar 9, 2009 at 8:02 AM, Zincuntrin <[email protected]> wrote:
I have compared Away3D "flash 10" branch with papervision "flash 9"
branch.
Using a model with aprox 2000 tris, I get 40 FPS with Away3D and 60
FPS with papervision.
I have digged into the code and I have seen that you are not using the
"render batch triangles" feature of flash 10
(graphics.drawTriangles?), but instead, you are still using the
"triangle by triangle" approach, though using the
graphics.drawGraphicsData in flash 10.
Am I correct?
It would be nice, if possible, to know the future plan for flash 10
usage, for example: What are the expected performance gains? When will
it be ready? etc...
Many many thanks
--
___________________
Actionscript 3.0 Flash 3D Graphics Engine
HTTP://AWAY3D.COM