Can you also try this on your model

mymodel.ownCanvas=true;

I think the reason pv3d is faster is mainly because of it's poor/simple Z
sorting.
If you enable ownCanvas on your model, it should be faster a bit. Let me
know if it is any faster.

Also I hear enhancements to f10 are still underway, but I am sure Rob can
speak more about that.

-Pete

On Mon, Mar 9, 2009 at 8:02 AM, Zincuntrin <[email protected]> wrote:

>
> I have compared Away3D "flash 10" branch with papervision "flash 9"
> branch.
>
> Using a model with aprox 2000 tris, I get 40 FPS with Away3D and 60
> FPS with papervision.
>
> I have digged into the code and I have seen that you are not using the
> "render batch triangles" feature of flash 10
> (graphics.drawTriangles?), but instead, you are still using the
> "triangle by triangle" approach, though using the
> graphics.drawGraphicsData in flash 10.
>
> Am I correct?
>
> It would be nice, if possible, to know the future plan for flash 10
> usage, for example: What are the expected performance gains? When will
> it be ready? etc...
>
> Many many thanks
>



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