I've been doing some texts with away3d's lighting and shading, specifically PhongColorMaterial. I've tried applying it to a RoundedCube, but it only seems to affect three of the cube's faces. I've uploaded an example here:
http://sibhod.com/sandbox/phongRoundBox/ ( click the stage to change the rotation axis ) The demo has 2 cubes, one applys a CubeMaterialsData with unique PhongColorMaterial for every face, and one cube with a universal PhongColorMaterial. It seems to only affect the lighting on three of the faces. The cube's materials are set like so: _cubeMaterials = new CubeMaterialsData({ top: new PhongColorMaterial(0x89A34E), bottom:new PhongColorMaterial(0x78613D), right: new PhongColorMaterial(0xFC1559), front: new PhongColorMaterial(0x9EC482), back: new PhongColorMaterial(0xE3D394), left: new PhongColorMaterial(0xA0F0E8) }) _cube = new RoundedCube({ faces:_cubeMaterials, width: 150, height: 150, depth: 150, radius: 50, subdivision:2 }); _cube2 = new RoundedCube({ material: new PhongColorMaterial(0x888888), width: 150, height: 150, depth: 150, radius: 50, subdivision:2 }); What do I need to do to have all the faces responding to the light source?
