Eh non !!!
I get the same coord as the container , the code (again):
private function loadModelComplete(e:Event) {
var dd:ObjectContainer3D=new ObjectContainer3D();
dd.name="rock";
dd.addChild(e.target.handle);
dd.x=Math.random()*200;
dd.z=Math.random()*200;
scene.addChild(dd);
trace(dd.position);
var tar:Mesh = e.target.handle.children[1] as Mesh;
trace(tar.scenePosition);
if(e.target.handle.children[0].name == "phono"){
var phono:Mesh = e.target.handle.children[0] as Mesh;
phono.bothsides = true;
for(i=0;i<phono.faces.length-1;i++)
{
var fc:Face = phono.faces[i] as Face;
fc.material=colorMaterialTab[Math.floor(Math.random()
*colorMaterialTab.length)];
}
}
dd.useHandCursor=true;
dd.pitch(-90);
phono.addOnMouseDown(onMouseClickOnObject);
}
trace :
x:64.0165800228715 y:0 z:25.430947449058294
x:64.0165800228715 y:0 z:25.430947449058294
but thos object is not at 0,0,0 in the scen imported ?????
Help!