I would like to ask you another question . In my Car Code I am loading not Collada but Max3d (3ds) . Can it be also a problem ? because one thing I have already noticed about that that the car's wheels pivot point after import gets very sharp offset. And another question: I am developing a game where I need a ball to fly along curved path (road) with unchanging speed but the user has to have a possibility to move it sideways only .The problem here that the Path Animator dosnt animate JigLib wraped objects and I need the jiglib to preform collision detection wit hdifferent objects liying on the serfice of the road . I turned upsidedown all the blogs possible but did not find the solution for it/
On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote: > here's new one for new JigLib > > http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as > > sry that i got no time to convert all examples to new JigLib version for > you > feel free to help us and also JigLib team by migrate them and submit back > to group or tell them about issue you found > opensource is growing that way :) > > > <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as> > hth > > 2009/7/28 Michael Iv <[email protected]> > > Yes I finally found it .And that is the exactly the problem that this >> version is old /. In the previous version the JCar Class was getting as it's >> parameter Object3d so it was working fine. But now they changed it to ISkin >> and this ISkin >> does not accepts Object3d or Object3DContainer but Mesh and I must treat >> loaded object as Object3dContainer in order to access its children through >> getChildByName. I cant believe they screwed this thing up!!!! >> >> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]> wrote: >> >>> >>> http://away3d.googlecode.com/svn/branches/jiglib/src/ >>> >>> fyi : this code for old jiglibflash version, do try migrate it yourself >>> >>> On 28/07/2009, SasMaster <[email protected]> wrote: >>> > >>> > Didnt find >>> > >>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]> wrote: >>> >> I think there is a demo in the Away3D trunk, and jiglib along with it. >>> >> Take >>> >> a look if you can. >>> >> >>> >> -Pete >>> >> >>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster <[email protected]> >>> wrote: >>> >> >>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash? Because >>> >> > their documentation is very poor... >>> >> >>> >> -- >>> >> ___________________ >>> >> >>> >> Actionscript 3.0 Flash 3D Graphics Engine >>> >> >>> >> HTTP://AWAY3D.COM >>> >>> >>> -- >>> katopz >>> http://www.sleepydesign.com >>> >> >> > > > -- > katopz > http://www.sleepydesign.com > >
