If I want to create geomerty via code in Away3DLite, what would be the best strategy?
I'm trying to build an applcation to make 3d building plans. I've got as far as creating an array of vertices, and an array of indices, and I can see how the uvcoordinates would work aswell, but what's the easiest way of creating an actual 3d object from there? Should I extend Mesh, Obejct3D or mimic a loader? I will probably work something out, but I would be very grateful if "the creators" or anybody else might have some insights... Cheers! PS
