I ended up using Plane to construct walls and floor for a first shot. http://videometry.blogspot.com/2009/09/3d-studio-max-clone-alpha-0001.html
I need to get upto speed on uvtData before I can inject geometry straight into the Away3DLite rendering pipeline. On Sep 27, 5:23 pm, Videometry <[email protected]> wrote: > Check, thanks for the pointer :) > > I'll try extending AbstractPrimitive and make a ProceduralMesh, > with a constructor something like new ProceduralMesh(vertices, > indices, texVertices, texIndices) > and post again if I get stuck, or get it running... > > Cheers > > On Sep 27, 4:11 pm, katopz <[email protected]> wrote: > > > i think you should try learn from Plane or Cube6 would be better > > > hth > > > 2009/9/27 themightyatom <[email protected]> > > > > If I want to create geomerty via code in Away3DLite, what would be the > > > best strategy? > > > > I'm trying to build an applcation to make 3d building plans. > > > I've got as far as creating an array of vertices, and an array of > > > indices, and I can see how the > > > uvcoordinates would work aswell, but what's the easiest way of > > > creating an actual 3d object from there? > > > > Should I extend Mesh, Obejct3D or mimic a loader? > > > I will probably work something out, but I would be very grateful if > > > "the creators" or anybody else > > > might have some insights... > > > > Cheers! > > > > PS > > > -- > > katopzhttp://www.sleepydesign.com
