I ended up using Plane to construct walls and floor for a first shot.
http://videometry.blogspot.com/2009/09/3d-studio-max-clone-alpha-0001.html

I need to get upto speed on uvtData before I can inject geometry
straight into the
Away3DLite rendering pipeline.

On Sep 27, 5:23 pm, Videometry <[email protected]> wrote:
> Check, thanks for the pointer :)
>
> I'll try extending AbstractPrimitive and make a ProceduralMesh,
> with a constructor something like new ProceduralMesh(vertices,
> indices, texVertices, texIndices)
> and post again if I get stuck, or get it running...
>
> Cheers
>
> On Sep 27, 4:11 pm, katopz <[email protected]> wrote:
>
> > i think you should try learn from Plane or Cube6 would be better
>
> > hth
>
> > 2009/9/27 themightyatom <[email protected]>
>
> > > If I want to create geomerty via code in Away3DLite, what would be the
> > > best strategy?
>
> > > I'm trying to build an applcation to make 3d building plans.
> > > I've got as far as creating an array of vertices, and an array of
> > > indices, and I can see how the
> > > uvcoordinates would work aswell, but what's the easiest way of
> > > creating an actual 3d object from there?
>
> > > Should I extend Mesh, Obejct3D or mimic a loader?
> > > I will probably work something out, but I would be very grateful if
> > > "the creators" or anybody else
> > > might have some insights...
>
> > > Cheers!
>
> > > PS
>
> > --
> > katopzhttp://www.sleepydesign.com

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