nice job there again! i'm your big fan now ;D cheers!
On 28/09/2009, Videometry <[email protected]> wrote: > > I ended up using Plane to construct walls and floor for a first shot. > http://videometry.blogspot.com/2009/09/3d-studio-max-clone-alpha-0001.html > > I need to get upto speed on uvtData before I can inject geometry > straight into the > Away3DLite rendering pipeline. > > On Sep 27, 5:23 pm, Videometry <[email protected]> wrote: >> Check, thanks for the pointer :) >> >> I'll try extending AbstractPrimitive and make a ProceduralMesh, >> with a constructor something like new ProceduralMesh(vertices, >> indices, texVertices, texIndices) >> and post again if I get stuck, or get it running... >> >> Cheers >> >> On Sep 27, 4:11 pm, katopz <[email protected]> wrote: >> >> > i think you should try learn from Plane or Cube6 would be better >> >> > hth >> >> > 2009/9/27 themightyatom <[email protected]> >> >> > > If I want to create geomerty via code in Away3DLite, what would be the >> > > best strategy? >> >> > > I'm trying to build an applcation to make 3d building plans. >> > > I've got as far as creating an array of vertices, and an array of >> > > indices, and I can see how the >> > > uvcoordinates would work aswell, but what's the easiest way of >> > > creating an actual 3d object from there? >> >> > > Should I extend Mesh, Obejct3D or mimic a loader? >> > > I will probably work something out, but I would be very grateful if >> > > "the creators" or anybody else >> > > might have some insights... >> >> > > Cheers! >> >> > > PS >> >> > -- >> > katopzhttp://www.sleepydesign.com -- katopz http://www.sleepydesign.com
