I'm trying to port my app to Away3d Lite, but I've found some
problems:
- if I use bitmapmaterial with cube6 the bitmap is not correctly
scaled; it's a bug or I'm doing something wrong?
- in away3d I use "visible" property to toggle objects visibility,
with Away3d Lite it doesn't work
- for speed reasons in Away3d I use
cube.faces[i].visible = false;
to toggle visibility of faces on a Cube primitive; how I can do the
same with Cube6 in away3dlite?
- in my app I use many Linesegment primitives, there is a plan to add
this to Away3d Lite
in the future?

Cheers

ConteZero

Reply via email to