I'm trying to port my app to Away3d Lite, but I've found some problems: - if I use bitmapmaterial with cube6 the bitmap is not correctly scaled; it's a bug or I'm doing something wrong? - in away3d I use "visible" property to toggle objects visibility, with Away3d Lite it doesn't work - for speed reasons in Away3d I use cube.faces[i].visible = false; to toggle visibility of faces on a Cube primitive; how I can do the same with Cube6 in away3dlite? - in my app I use many Linesegment primitives, there is a plan to add this to Away3d Lite in the future?
Cheers ConteZero
