At 9:20 AM -0500 11/23/09, Peter Kapelyan wrote:
Hi Daniel,

Your 3Ds file is missing UV definitions, so away3D can only show colors on it, and does not know how to map a bitmap to it. If you define the UV's you should not have this problem anymore.

Thanks for looking at this. Although I may eventually want to put a simple texture on the model, for the moment I'm not even trying that, just getting the lighting to work, so that it looks like a lit, painted cylinder (using PhongColorMaterial). Is a UV map needed for this? And, without it would I get the different-color-each-time and black-lines-on-the-edges effects?


Thanks,
Dan

--
Daniel T. Griscom             [email protected]
Suitable Systems              http://www.suitable.com/
1 Centre Street, Suite 204    (781) 665-0053
Wakefield, MA  01880-2400

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