At 9:20 AM -0500 11/23/09, Peter Kapelyan wrote:
Hi Daniel,
Your 3Ds file is missing UV definitions, so away3D can only show
colors on it, and does not know how to map a bitmap to it. If you
define the UV's you should not have this problem anymore.
Thanks for looking at this. Although I may eventually want to put a
simple texture on the model, for the moment I'm not even trying that,
just getting the lighting to work, so that it looks like a lit,
painted cylinder (using PhongColorMaterial). Is a UV map needed for
this? And, without it would I get the different-color-each-time and
black-lines-on-the-edges effects?
Thanks,
Dan
--
Daniel T. Griscom [email protected]
Suitable Systems http://www.suitable.com/
1 Centre Street, Suite 204 (781) 665-0053
Wakefield, MA 01880-2400