Oops I see you are trying PhongColorMaterial already. Can you try a model
with UV's and see if you still have the problem? That would be your
definitive answer, I hope.
-Pete

On Mon, Nov 23, 2009 at 9:49 AM, Peter Kapelyan <[email protected]> wrote:

> Unfortunately yes, because most of the lighted materials still need the
> UV's to know where to project the gradients. I am not 100% sure but there
> might be some materials that don't need UV's, mayeb check
> CenterLightingMaterial, PhongColorMaterial, and ShadingColorMaterial.
> Hope it helps you out!
> -Pete
>
> On Mon, Nov 23, 2009 at 9:35 AM, Daniel Griscom <[email protected]>wrote:
>
>> At 9:20 AM -0500 11/23/09, Peter Kapelyan wrote:
>>
>>> Hi Daniel,
>>>
>>> Your 3Ds file is missing UV definitions, so away3D can only show colors
>>> on it, and does not know how to map a bitmap to it. If you define the UV's
>>> you should not have this problem anymore.
>>>
>>
>> Thanks for looking at this. Although I may eventually want to put a simple
>> texture on the model, for the moment I'm not even trying that, just getting
>> the lighting to work, so that it looks like a lit, painted cylinder (using
>> PhongColorMaterial). Is a UV map needed for this? And, without it would I
>> get the different-color-each-time and black-lines-on-the-edges effects?
>>
>>
>> Thanks,
>> Dan
>>
>>
>> --
>> Daniel T. Griscom             [email protected]
>> Suitable Systems              http://www.suitable.com/
>> 1 Centre Street, Suite 204    (781) 665-0053
>> Wakefield, MA  01880-2400
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



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