Unfortunately yes, because most of the lighted materials still need the UV's to know where to project the gradients. I am not 100% sure but there might be some materials that don't need UV's, mayeb check CenterLightingMaterial, PhongColorMaterial, and ShadingColorMaterial. Hope it helps you out! -Pete
On Mon, Nov 23, 2009 at 9:35 AM, Daniel Griscom <[email protected]>wrote: > At 9:20 AM -0500 11/23/09, Peter Kapelyan wrote: > >> Hi Daniel, >> >> Your 3Ds file is missing UV definitions, so away3D can only show colors on >> it, and does not know how to map a bitmap to it. If you define the UV's you >> should not have this problem anymore. >> > > Thanks for looking at this. Although I may eventually want to put a simple > texture on the model, for the moment I'm not even trying that, just getting > the lighting to work, so that it looks like a lit, painted cylinder (using > PhongColorMaterial). Is a UV map needed for this? And, without it would I > get the different-color-each-time and black-lines-on-the-edges effects? > > > Thanks, > Dan > > > -- > Daniel T. Griscom [email protected] > Suitable Systems http://www.suitable.com/ > 1 Centre Street, Suite 204 (781) 665-0053 > Wakefield, MA 01880-2400 > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
