There was a similar post like this yesterday. Its not in the documentation, but I think to make it follow.
in an enterFrame event, or whatever add cam.view; Its a getter function that updates all the transforms of the camera On Jan 6, 6:55 pm, Wenderson <[email protected]> wrote: > Setting SpringCam to keep up a objeto3D??, My not following this, here > is my code: > > cam = new SpringCam(); > cam.positionOffset = new Number3D(150, 20, 0); > cam.damping = 5; > cam.stiffness = 0.11; > cam.target = bola; > view.camera = cam; > > Wenderson Pireshttp://www.wpdas.com.br
