There was a similar post like this yesterday.
Its not in the documentation, but I think to make it follow.

in an enterFrame event, or whatever

add

cam.view;

Its a getter function that updates all the transforms of the camera

On Jan 6, 6:55 pm, Wenderson <[email protected]> wrote:
> Setting SpringCam to keep up a objeto3D??, My not following this, here
> is my code:
>
> cam = new SpringCam();
> cam.positionOffset = new Number3D(150, 20, 0);
> cam.damping = 5;
> cam.stiffness = 0.11;
> cam.target = bola;
> view.camera = cam;
>
> Wenderson Pireshttp://www.wpdas.com.br

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