thank you, but I still have one more doubt, is that the camera is fixed in one place just following the ball but the camera does not always there, like I do for the camera follow the object as far as the shaft so that xyez if the object turn right to follow the camera??
I did: loop: cam.x = objeto3d.x; cam.y = objeto3d.y; .... but I do not think so. thank you again now.
