I'd recommend trying out the sortType property for each mesh: mesh.sortType = SortType.BACK;
On Fri, Jan 8, 2010 at 3:53 PM, Joshua Granick <[email protected]>wrote: > Hey all, > > I recently tried Away3DLite and I really like it. It has more differences > with Away3D than I expected, but I really enjoy it. It feels a bit more > simple and straightforward, sort of like a version 2. > > The only problem I have is that the inside of my objects are peeking > through when I render at certain camera angles. In Away3D I fixed this by > setting my renderer to Z_SORT, but there isn't an Away3DLite alternative. Is > there anything I can do to prevent this from happening? I don't need to have > my texture on both sides of each face ... that's just the way that it comes > through in my Collada. Would it make a difference if I didn't have textures > on the inside? > > Thanks for the help! >
