I'd recommend trying out the sortType property for each mesh:
mesh.sortType = SortType.BACK;

On Fri, Jan 8, 2010 at 3:53 PM, Joshua Granick <[email protected]>wrote:

> Hey all,
>
> I recently tried Away3DLite and I really like it. It has more differences
> with Away3D than I expected, but I really enjoy it. It feels a bit more
> simple and straightforward, sort of like a version 2.
>
> The only problem I have is that the inside of my objects are peeking
> through when I render at certain camera angles. In Away3D I fixed this by
> setting my renderer to Z_SORT, but there isn't an Away3DLite alternative. Is
> there anything I can do to prevent this from happening? I don't need to have
> my texture on both sides of each face ... that's just the way that it comes
> through in my Collada. Would it make a difference if I didn't have textures
> on the inside?
>
> Thanks for the help!
>

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