try here for ownCanvas

http://away3d.googlecode.com/svn/branches/lite/src/ExCanvas.as
http://away3d.googlecode.com/svn/branches/lite/bin/ExCanvas.swf

hth


2010/1/9 Joshua Granick <jos...@joshuagranick.com>

> Thanks! I was wondering if there was an alternative to ownCanvas, pushback
> and pushfront.
>
> Unfortunately I'm still having problems. If I dug into the internal meshes
> in my Collada I guess I might be able to fix this, although I'm sure that
> the problem will crop up again when I rotate the object or add more objects.
>
> Basically the model I'm looking at now is a cabinet with a shelf. When I
> look at the top or front it is fine, but if I look down at it from an angle
> the top of the shelf tears away. If I try it using the fast renderer instead
> of the basic renderer, then I don't have any tearing, but the shelf stacks
> underneath the box of the cabinet for some reason.
>
> I glanced at the internals for the Z_SORT renderer and it didn't look fun.
> I'm guessing that's why it hasn't been ported yet?
>
> I have a feeling that your suggestion would work if I pinpointed the
> shelf's mesh and told it to push to the front, but I'm afraid that I'd run
> into problems once I rotate the cabinet or add another cabinet in front of
> it.
>
>
>
> On Fri, 08 Jan 2010 09:55:30 -0800, Li <paleblue...@gmail.com> wrote:
>
>  I'd recommend trying out the sortType property for each mesh:
>> mesh.sortType = SortType.BACK;
>>
>> On Fri, Jan 8, 2010 at 3:53 PM, Joshua Granick <jos...@joshuagranick.com
>> >wrote:
>>
>>  Hey all,
>>>
>>> I recently tried Away3DLite and I really like it. It has more differences
>>> with Away3D than I expected, but I really enjoy it. It feels a bit more
>>> simple and straightforward, sort of like a version 2.
>>>
>>> The only problem I have is that the inside of my objects are peeking
>>> through when I render at certain camera angles. In Away3D I fixed this by
>>> setting my renderer to Z_SORT, but there isn't an Away3DLite alternative.
>>> Is
>>> there anything I can do to prevent this from happening? I don't need to
>>> have
>>> my texture on both sides of each face ... that's just the way that it
>>> comes
>>> through in my Collada. Would it make a difference if I didn't have
>>> textures
>>> on the inside?
>>>
>>> Thanks for the help!
>>>
>>>


-- 
katopz
http://www.sleepydesign.com

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