try here for ownCanvas http://away3d.googlecode.com/svn/branches/lite/src/ExCanvas.as http://away3d.googlecode.com/svn/branches/lite/bin/ExCanvas.swf
hth 2010/1/9 Joshua Granick <jos...@joshuagranick.com> > Thanks! I was wondering if there was an alternative to ownCanvas, pushback > and pushfront. > > Unfortunately I'm still having problems. If I dug into the internal meshes > in my Collada I guess I might be able to fix this, although I'm sure that > the problem will crop up again when I rotate the object or add more objects. > > Basically the model I'm looking at now is a cabinet with a shelf. When I > look at the top or front it is fine, but if I look down at it from an angle > the top of the shelf tears away. If I try it using the fast renderer instead > of the basic renderer, then I don't have any tearing, but the shelf stacks > underneath the box of the cabinet for some reason. > > I glanced at the internals for the Z_SORT renderer and it didn't look fun. > I'm guessing that's why it hasn't been ported yet? > > I have a feeling that your suggestion would work if I pinpointed the > shelf's mesh and told it to push to the front, but I'm afraid that I'd run > into problems once I rotate the cabinet or add another cabinet in front of > it. > > > > On Fri, 08 Jan 2010 09:55:30 -0800, Li <paleblue...@gmail.com> wrote: > > I'd recommend trying out the sortType property for each mesh: >> mesh.sortType = SortType.BACK; >> >> On Fri, Jan 8, 2010 at 3:53 PM, Joshua Granick <jos...@joshuagranick.com >> >wrote: >> >> Hey all, >>> >>> I recently tried Away3DLite and I really like it. It has more differences >>> with Away3D than I expected, but I really enjoy it. It feels a bit more >>> simple and straightforward, sort of like a version 2. >>> >>> The only problem I have is that the inside of my objects are peeking >>> through when I render at certain camera angles. In Away3D I fixed this by >>> setting my renderer to Z_SORT, but there isn't an Away3DLite alternative. >>> Is >>> there anything I can do to prevent this from happening? I don't need to >>> have >>> my texture on both sides of each face ... that's just the way that it >>> comes >>> through in my Collada. Would it make a difference if I didn't have >>> textures >>> on the inside? >>> >>> Thanks for the help! >>> >>> -- katopz http://www.sleepydesign.com