Yes, I am using Away3D with JigLib physics engine. Here is the
scenario to help put into perspective my goal.

I have a bunch of cubes that get shaken around, and after you shake
them up like crazy, they fall down into a particular spot to form
words. I apply miniture little forces to get their position into
place, and once they are close to their ideal positions, I would call

var newOrientation:Matrix3D = Utils3D.pointTowards(0.15,
cube.currentState.orientation, new Vector3D(0, 0, 1));
cube.setOrientation(newOrientation);

which would move the orientation to be face up and 15 percent closer
every frame. It worked perfectly and looked pretty natural.
Unfortunately switching to FP9, the Utils3D class doesn't exist.

Any suggestions?

Appreciate any help!


On Jan 15, 12:32 pm, Peter Kapelyan <[email protected]> wrote:
> are you planning on using away3d at all?
>
> On Fri, Jan 15, 2010 at 11:56 AM, Norman McGarry 
> <[email protected]>wrote:
>
>
>
> > Hi everyone,
>
> > Sorry to bother with a stupid question like this -- since I know it
> > isn't the place -- but I know you are all brilliant and this might be
> > a walk in the park for you guys.
>
> > I was curious if anyone could show me in code how something like this
> > works (or point me to some reference materials that might help me):
>
> >http://livedocs.adobe.com/flex/3/langref/flash/geom/Utils3D.html#poin...()
>
> > I'm only using the first 3 parameters and keep the last two as
> > defaults, but unfortunately I am being bumped to FP9 and I have to
> > come up with an alternative way to perform this.
>
> > Thanks so much.
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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