Can you create a dummy or null Object3D that would be at the position you
want, then just call myCube.lookAt(myNull)? lookAt seems like it would do
what you want.
Let me know
-Pete

On Fri, Jan 15, 2010 at 12:51 PM, Norman McGarry <[email protected]>wrote:

> Yes, I am using Away3D with JigLib physics engine. Here is the
> scenario to help put into perspective my goal.
>
> I have a bunch of cubes that get shaken around, and after you shake
> them up like crazy, they fall down into a particular spot to form
> words. I apply miniture little forces to get their position into
> place, and once they are close to their ideal positions, I would call
>
> var newOrientation:Matrix3D = Utils3D.pointTowards(0.15,
> cube.currentState.orientation, new Vector3D(0, 0, 1));
> cube.setOrientation(newOrientation);
>
> which would move the orientation to be face up and 15 percent closer
> every frame. It worked perfectly and looked pretty natural.
> Unfortunately switching to FP9, the Utils3D class doesn't exist.
>
> Any suggestions?
>
> Appreciate any help!
>
>
> On Jan 15, 12:32 pm, Peter Kapelyan <[email protected]> wrote:
> > are you planning on using away3d at all?
> >
> > On Fri, Jan 15, 2010 at 11:56 AM, Norman McGarry <[email protected]
> >wrote:
> >
> >
> >
> > > Hi everyone,
> >
> > > Sorry to bother with a stupid question like this -- since I know it
> > > isn't the place -- but I know you are all brilliant and this might be
> > > a walk in the park for you guys.
> >
> > > I was curious if anyone could show me in code how something like this
> > > works (or point me to some reference materials that might help me):
> >
> > >
> http://livedocs.adobe.com/flex/3/langref/flash/geom/Utils3D.html#poin...()
> >
> > > I'm only using the first 3 parameters and keep the last two as
> > > defaults, but unfortunately I am being bumped to FP9 and I have to
> > > come up with an alternative way to perform this.
> >
> > > Thanks so much.
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



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