Thus the formation of the AWD format, I gather? :)
So long as it exports directly from Maya 2010 and loads well into Away3D, I
don't care what the format is :)
On Wed, 20 Jan 2010 08:43:31 -0800, Fabrice3D <[email protected]> wrote:
Thats already a good start! But we need more than that, since we want mocap
support as well.
We really need go arround that format. It changes with the wind, and each app
makes its own interpretation of it.
and most of all, it is NOT a suitable webformat.
to be continued...
Fabrice
On Jan 20, 2010, at 5:32 PM, Pierre Karadia wrote:
no but an XSLT could be written to translate the xml files from one to another,
might be a bit painful to start with but once it is done you have a perfect
workflow for your project. Then if everyone shares these XSLT files with AW3D
team we would be able to import any collada without too much headache into aw3d.
I might have a go when I get a moment..
cheers
PK
Valts Darznieks wrote:
Philip Harvey :
Yes I two have managed to get example COLLADA files in away3D, but
when using my own model with animation - that`s where the "fun"
begins.
Pierre Karadia :
Thats good idea, thou doesn't sound very convenient.
I stumbled upon this
http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/
maybe I don`t need COLLADA if this works, sounds promising.
Does anybody know if it export bones and animation, or is only made
for model ?