Hi guys.
I finally got my model in away3D.
I exported it from blender as *.FBX file and then imported it in maya
(with Autodesk FBX plugin 
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855)
from maya i did export with OpenCOLLADA plugin.
It shows up with no deformation, but cant get my animation.
I think its there, this is what shows up in animation library :
Trace output:

animationLibrary -> default
start:0.04166662
lenght:1.95833338
loop:true

Could someone please explain me how to access animation, or what am I
doing wrong ?

for (i in MarioModel1.animationLibrary){
   trace(i)
}
skinAnimation = MarioModel1.animationLibrary.getAnimation
("default").animation as SkinAnimation;
trace(skinAnimation.start)
trace(skinAnimation.length)
trace(skinAnimation.loop)

private function onEnterFrame(e:Event):void     {
     //[.....................]
     skinAnimation.update(getTimer()*2/10000);
     //[.....................]
}

Reply via email to