Renderer.CORRECT_Z_ORDER has solved the issue. Many thanks for your help.
On Jan 28, 3:57 pm, "Joshua Granick" <[email protected]> wrote: > Away3D has a couple different rendering modes. The more advanced modes have > better sorting, but run slower. > > import away3d.core.render.Renderer; > > view.renderer = Renderer.BASIC; > view.renderer = Renderer.CORRECT_Z_ORDER; > view.renderer = Renderer.INTERSECTING_OBJECTS; > > The default is basic, but if the objects are close together it can stack > objects incorrectly > > On Wed, 27 Jan 2010 19:49:33 -0800, Kapil <[email protected]> wrote: > > Sorry I am beginner with away3d and flash. > > Can you please explain what did you mean by different rendering modes? > > > Thanks. > > > On Jan 28, 2:42 pm, "Joshua Granick" <[email protected]> wrote: > >> Have you tried different rendering modes? > > >> On Wed, 27 Jan 2010 19:36:04 -0800, Kapil <[email protected]> wrote: > >> > I am working on a panoramic sphere. I am drawing objects(small sphere) > >> > on the sphere where the mouse is clicked (using MouseEvent3D event). > >> > Now, some of the objects are showing on the sphere right away but some > >> > don't show immediately. When I pan the sphere some of the those not > >> > shown objects appear and some of the shown objects disappear. So, > >> > objects are not showing all the time. > > >> > Any idea?
