Hi Joshua, For the interactive MovieClip material solutions you suggested above, will it be possible to implement it programmatically using Flex Builder or it will require CS tool?
Thanks On Jan 29, 8:13 am, "Joshua Granick" <[email protected]> wrote: > If you use aMovieClipmaterial, you can make itinteractive. > > Depending on what you are going for, you might be able to make the material > for the objectinteractive, so the textfield is within the bounds of the > object. Otherwise you could try to create something where it grabs the mouse > position on click, and creates a new plane that is positioned in the same > area. The plane could use aMovieClipmaterial with a TextField in it, then > you'd have to work out the positioning and sizing of the plane for it to make > sense, and hide and show when appropriate. > > Otherwise you might also consider going down this same road, but do the > TextFields in a 2D layer over the top of the 3D scene. When you roll-over an > object, show the correct tooltip, and position it at the (x, y) location of > the mouse on the stage, not in 3D. This might be easier to develop, and > depending on your project, might be easier to use as well. > > On Thu, 28 Jan 2010 13:00:28 -0800, Darko Radiceski <[email protected]> > wrote: > > Hi all, > > > Is at all possible to place a text box for placing text on a clicked > > location on a sphere? So allow the user select the location and enter some > > data which will be visible on hover over? Any controls that would be able to > > help us achieve that? > > > Thank you heaps > > > On Thu, Jan 28, 2010 at 4:15 PM, Kapil <[email protected]> wrote: > > >> Renderer.CORRECT_Z_ORDER has solved the issue. > >> Many thanks for your help. > > >> On Jan 28, 3:57 pm, "Joshua Granick" <[email protected]> wrote: > >> > Away3D has a couple different rendering modes. The more advanced modes > >> have better sorting, but run slower. > > >> > import away3d.core.render.Renderer; > > >> > view.renderer = Renderer.BASIC; > >> > view.renderer = Renderer.CORRECT_Z_ORDER; > >> > view.renderer = Renderer.INTERSECTING_OBJECTS; > > >> > The default is basic, but if the objects are close together it can stack > >> objects incorrectly > > >> > On Wed, 27 Jan 2010 19:49:33 -0800, Kapil <[email protected]> > >> wrote: > >> > > Sorry I am beginner with away3d and flash. > >> > > Can you please explain what did you mean by different rendering modes? > > >> > > Thanks. > > >> > > On Jan 28, 2:42 pm, "Joshua Granick" <[email protected]> wrote: > >> > >> Have you tried different rendering modes? > > >> > >> On Wed, 27 Jan 2010 19:36:04 -0800, Kapil <[email protected]> > >> wrote: > >> > >> > I am working on a panoramic sphere. I am drawing objects(small > >> sphere) > >> > >> > on the sphere where the mouse is clicked (using MouseEvent3D event). > >> > >> > Now, some of the objects are showing on the sphere right away but > >> some > >> > >> > don't show immediately. When I pan the sphere some of the those not > >> > >> > shown objects appear and some of the shown objects disappear. So, > >> > >> > objects are not showing all the time. > > >> > >> > Any idea?
