Hey guy

i just update particles today in branches, also add some bitmap renderer for
particles
here's some test for old draw style vs new bitmap render

http://away3d.googlecode.com/svn/branches/lite/bin/ExParticles.swf

i saw your code didn't use new approach like this

http://away3d.googlecode.com/svn/branches/lite/src/ExParticles.as

> scene.bitmap = new Bitmap(new BitmapData(stage.stageWidth, stage.stageHeight, 
> true, 0x00000000));
>
> addChild(scene.bitmap);
>
> which mean you render with normal graphics.beginBitmapFill and drawRect

in the mean time you can try switch to scene.bitmap in case you didn't need
sorting/scale for particle again other object3d
you will gain extra 2x fps for this, and let see your issue solve or not

i'll take a look this issue again...ASAP, thanks for report

cheers

On 1 February 2010 22:37, banal <[email protected]> wrote:

> Hello List
>
> This is my first post, and I'd like to thank the developers for all
> their efforts the put into this marvelous 3D-Engine.
>
> I'm currently using the latest SVN (rev. 2163) of Away3DLite for a
> Game. It all runs well, I even got some spare cycles I'd like to use
> for a particle system.
>
> Sadly, the particle system creates artifacts near the emitting point
> of the particles. I put together an example class, that demonstrates
> the phenomenon.
> Here's a screenshot that shows the problem:
> http://bummzack.ch/misc/artefacts.png
>
> Here's the compiled test-case:
> http://bummzack.ch/misc/TestCase.swf
>
> And here's the full code listing:
> http://pastie.org/804256
>
> I don't know if this even can be fixed by the Away3D devs.. I suppose
> it's rather an issue with BitmapData.copyPixels() ?
>
> What do you guys think?
>



-- 
katopz
http://www.sleepydesign.com

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