Hey guy i just update particles today in branches, also add some bitmap renderer for particles here's some test for old draw style vs new bitmap render
http://away3d.googlecode.com/svn/branches/lite/bin/ExParticles.swf i saw your code didn't use new approach like this http://away3d.googlecode.com/svn/branches/lite/src/ExParticles.as > scene.bitmap = new Bitmap(new BitmapData(stage.stageWidth, stage.stageHeight, > true, 0x00000000)); > > addChild(scene.bitmap); > > which mean you render with normal graphics.beginBitmapFill and drawRect in the mean time you can try switch to scene.bitmap in case you didn't need sorting/scale for particle again other object3d you will gain extra 2x fps for this, and let see your issue solve or not i'll take a look this issue again...ASAP, thanks for report cheers On 1 February 2010 22:37, banal <[email protected]> wrote: > Hello List > > This is my first post, and I'd like to thank the developers for all > their efforts the put into this marvelous 3D-Engine. > > I'm currently using the latest SVN (rev. 2163) of Away3DLite for a > Game. It all runs well, I even got some spare cycles I'd like to use > for a particle system. > > Sadly, the particle system creates artifacts near the emitting point > of the particles. I put together an example class, that demonstrates > the phenomenon. > Here's a screenshot that shows the problem: > http://bummzack.ch/misc/artefacts.png > > Here's the compiled test-case: > http://bummzack.ch/misc/TestCase.swf > > And here's the full code listing: > http://pastie.org/804256 > > I don't know if this even can be fixed by the Away3D devs.. I suppose > it's rather an issue with BitmapData.copyPixels() ? > > What do you guys think? > -- katopz http://www.sleepydesign.com
