Hi Thanks a lot for that hint. I have to check if I can make it work without z-sorting/occlusion of particles. The scene.bitmap approach doesn't have these issues.
Maybe it's still worth it to investigate the problem when using the "old-fashioned" particles. Cheers On Feb 1, 5:20 pm, katopz <[email protected]> wrote: > Hey guy > > i just update particles today in branches, also add some bitmap renderer for > particles > here's some test for old draw style vs new bitmap render > > http://away3d.googlecode.com/svn/branches/lite/bin/ExParticles.swf > > i saw your code didn't use new approach like this > > http://away3d.googlecode.com/svn/branches/lite/src/ExParticles.as > > > scene.bitmap = new Bitmap(new BitmapData(stage.stageWidth, > > stage.stageHeight, true, 0x00000000)); > > > addChild(scene.bitmap); > > > which mean you render with normal graphics.beginBitmapFill and drawRect > > in the mean time you can try switch to scene.bitmap in case you didn't need > sorting/scale for particle again other object3d > you will gain extra 2x fps for this, and let see your issue solve or not > > i'll take a look this issue again...ASAP, thanks for report > > cheers > > On 1 February 2010 22:37, banal <[email protected]> wrote: > > > > > Hello List > > > This is my first post, and I'd like to thank the developers for all > > their efforts the put into this marvelous 3D-Engine. > > > I'm currently using the latest SVN (rev. 2163) of Away3DLite for a > > Game. It all runs well, I even got some spare cycles I'd like to use > > for a particle system. > > > Sadly, the particle system creates artifacts near the emitting point > > of the particles. I put together an example class, that demonstrates > > the phenomenon. > > Here's a screenshot that shows the problem: > >http://bummzack.ch/misc/artefacts.png > > > Here's the compiled test-case: > >http://bummzack.ch/misc/TestCase.swf > > > And here's the full code listing: > >http://pastie.org/804256 > > > I don't know if this even can be fixed by the Away3D devs.. I suppose > > it's rather an issue with BitmapData.copyPixels() ? > > > What do you guys think? > > -- > katopzhttp://www.sleepydesign.com
