Please use the trunk source.
The zip haven't got updated for a while due to automation problems...

Fabrice

On Mar 9, 2010, at 11:33 AM, Stefan wrote:

> 
> Hello guys,
> just had to set up away3d new machine and therefor downloaded the
> sources from this url:
> http://away3d.com/download/away3d_3_4_0.zip
> 
> And there it is again - the hover cam problem.
> When I add this line from the post above before line #160, hover cam
> correcly follows my objects:
> gx += target.x; gy += target.y; gz += target.z;
> 
> Have I downloaded an old version?
> 
> As this line of code solved my problems, just wanted to mention this
> again. Maybe some other users have the same problems.
> 
> Stefan
> 
> 
> 
> 
> 
> On 3 Mrz., 19:52, Stefan <[email protected]> wrote:
>> Hi all,
>> just found this thread which seems to solve my problem. Now I really
>> can orbit objects regardless of how far awa from the scenes origin =)
>> 
>> http://groups.google.com/group/away3d-dev/browse_thread/thread/aeb2c2...
>> 
>> At the end it says that this issue has been updated in all versions. I
>> dont know why, but in my version of HoverCamera3D.as those lines were
>> missing. I have installed today using svn.
>> 
>> Regards,Stefan
>> 
>> On 3 Mrz., 19:12,Stefan<[email protected]> wrote:
>> 
>>> just cant get it to work the way I expected. =(
>> 
>>> In the example above, when I set on of the cubes farther away from the
>>> origin, again I cannot orbit the cube.
>>> The camara seems to move on a circle around origin. It just seemed to
>>> work because the cubes where so close to the origin...
>> 
>>> Please, could someone help? Thank you!
>> 
>>> Regards,
>>> Stefan
>> 
>>> On 3 Mrz., 18:14,Stefan<[email protected]> wrote:
>> 
>>>> .. to be correct - basically put together from YOUR examples   =)

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