Please use the trunk source. The zip haven't got updated for a while due to automation problems...
Fabrice On Mar 9, 2010, at 11:33 AM, Stefan wrote: > > Hello guys, > just had to set up away3d new machine and therefor downloaded the > sources from this url: > http://away3d.com/download/away3d_3_4_0.zip > > And there it is again - the hover cam problem. > When I add this line from the post above before line #160, hover cam > correcly follows my objects: > gx += target.x; gy += target.y; gz += target.z; > > Have I downloaded an old version? > > As this line of code solved my problems, just wanted to mention this > again. Maybe some other users have the same problems. > > Stefan > > > > > > On 3 Mrz., 19:52, Stefan <[email protected]> wrote: >> Hi all, >> just found this thread which seems to solve my problem. Now I really >> can orbit objects regardless of how far awa from the scenes origin =) >> >> http://groups.google.com/group/away3d-dev/browse_thread/thread/aeb2c2... >> >> At the end it says that this issue has been updated in all versions. I >> dont know why, but in my version of HoverCamera3D.as those lines were >> missing. I have installed today using svn. >> >> Regards,Stefan >> >> On 3 Mrz., 19:12,Stefan<[email protected]> wrote: >> >>> just cant get it to work the way I expected. =( >> >>> In the example above, when I set on of the cubes farther away from the >>> origin, again I cannot orbit the cube. >>> The camara seems to move on a circle around origin. It just seemed to >>> work because the cubes where so close to the origin... >> >>> Please, could someone help? Thank you! >> >>> Regards, >>> Stefan >> >>> On 3 Mrz., 18:14,Stefan<[email protected]> wrote: >> >>>> .. to be correct - basically put together from YOUR examples =)
