Fast answer - Thank you!! For my next problem I'll better start a new thread =)
On 9 Mrz., 14:29, Fabrice3D <[email protected]> wrote: > yeah we have some minor changes going on, fresh from yesterday... > > Hovercamera3d has now all properties in camelcase. > so titltangle become tiltAngle etc.. > > and targettiltangle and targetpanangle are no longer in this class > > Just rename and you'll be just fine > > Fabrice > > On Mar 9, 2010, at 2:17 PM, Stefan wrote: > > > Hello Fabrice, > > thanks for your answer! > > > But now I'm totally confused. If I download from this link... > >http://away3d.googlecode.com/svn/trunk/fp10/Away3D/src/ > > > ... my code does not run anymore. > > E.g. cam.mintiltangle is not recognized anymore, but if I change my > > code to cam.minTiltAngle is recoginzed. > > > First thought I (again =) downloaded the wrong sources - this somehow > > looks like Away3DLight. But in the file ... > >http://away3d.googlecode.com/svn/trunk/fp10/Away3D/src/away3d/cameras... > > ... it says: package away3d.cameras > > Further down in the code variables are named "tiltAngle" and > > "minTiltAngle" and so on. This is quite different from the file I got > > from the download area. > > > I could really need some help here - probably I'm just doing some > > stupid mistake here... > > > Stefan > > > On 9 Mrz., 12:07, Fabrice3D <[email protected]> wrote: > >> Please use the trunk source. > >> The zip haven't got updated for a while due to automation problems... > > >> Fabrice > > >> On Mar 9, 2010, at 11:33 AM,Stefanwrote: > > >>> Hello guys, > >>> just had to set up away3d new machine and therefor downloaded the > >>> sources from this url: > >>>http://away3d.com/download/away3d_3_4_0.zip > > >>> And there it is again - the hover cam problem. > >>> When I add this line from the post above before line #160, hover cam > >>> correcly follows my objects: > >>> gx += target.x; gy += target.y; gz += target.z; > > >>> Have I downloaded an old version? > > >>> As this line of code solved my problems, just wanted to mention this > >>> again. Maybe some other users have the same problems. > > >>> Stefan > > >>> On 3 Mrz., 19:52,Stefan<[email protected]> wrote: > >>>> Hi all, > >>>> just found this thread which seems to solve my problem. Now I really > >>>> can orbit objects regardless of how far awa from the scenes origin =) > > >>>>http://groups.google.com/group/away3d-dev/browse_thread/thread/aeb2c2... > > >>>> At the end it says that this issue has been updated in all versions. I > >>>> dont know why, but in my version of HoverCamera3D.as those lines were > >>>> missing. I have installed today using svn. > > >>>> Regards,Stefan > > >>>> On 3 Mrz., 19:12,Stefan<[email protected]> wrote: > > >>>>> just cant get it to work the way I expected. =( > > >>>>> In the example above, when I set on of the cubes farther away from the > >>>>> origin, again I cannot orbit the cube. > >>>>> The camara seems to move on a circle around origin. It just seemed to > >>>>> work because the cubes where so close to the origin... > > >>>>> Please, could someone help? Thank you! > > >>>>> Regards, > >>>>> Stefan > > >>>>> On 3 Mrz., 18:14,Stefan<[email protected]> wrote: > > >>>>>> .. to be correct - basically put together from YOUR examples =)
