Fast answer - Thank you!! For my next problem I'll better start a new
thread =)

On 9 Mrz., 14:29, Fabrice3D <[email protected]> wrote:
> yeah we have some minor changes going on, fresh from yesterday...
>
> Hovercamera3d has now all properties in camelcase.
> so titltangle become tiltAngle etc..
>
> and targettiltangle and targetpanangle are no longer in this class
>
> Just rename and you'll be just fine
>
> Fabrice
>
> On Mar 9, 2010, at 2:17 PM, Stefan wrote:
>
> > Hello Fabrice,
> > thanks for your answer!
>
> > But now I'm totally confused. If I download from this link...
> >http://away3d.googlecode.com/svn/trunk/fp10/Away3D/src/
>
> > ... my code does not run anymore.
> > E.g. cam.mintiltangle is not recognized anymore, but if I change my
> > code to cam.minTiltAngle is recoginzed.
>
> > First thought I (again =) downloaded the wrong sources - this somehow
> > looks like Away3DLight. But in the file ...
> >http://away3d.googlecode.com/svn/trunk/fp10/Away3D/src/away3d/cameras...
> > ... it says: package away3d.cameras
> > Further down in the code variables are named "tiltAngle" and
> > "minTiltAngle" and so on. This is quite different from the file I got
> > from the download area.
>
> > I could really need some help here - probably I'm just doing some
> > stupid mistake here...
>
> > Stefan
>
> > On 9 Mrz., 12:07, Fabrice3D <[email protected]> wrote:
> >> Please use the trunk source.
> >> The zip haven't got updated for a while due to automation problems...
>
> >> Fabrice
>
> >> On Mar 9, 2010, at 11:33 AM,Stefanwrote:
>
> >>> Hello guys,
> >>> just had to set up away3d new machine and therefor downloaded the
> >>> sources from this url:
> >>>http://away3d.com/download/away3d_3_4_0.zip
>
> >>> And there it is again - the hover cam problem.
> >>> When I add this line from the post above before line #160, hover cam
> >>> correcly follows my objects:
> >>> gx += target.x; gy += target.y; gz += target.z;
>
> >>> Have I downloaded an old version?
>
> >>> As this line of code solved my problems, just wanted to mention this
> >>> again. Maybe some other users have the same problems.
>
> >>> Stefan
>
> >>> On 3 Mrz., 19:52,Stefan<[email protected]> wrote:
> >>>> Hi all,
> >>>> just found this thread which seems to solve my problem. Now I really
> >>>> can orbit objects regardless of how far awa from the scenes origin =)
>
> >>>>http://groups.google.com/group/away3d-dev/browse_thread/thread/aeb2c2...
>
> >>>> At the end it says that this issue has been updated in all versions. I
> >>>> dont know why, but in my version of HoverCamera3D.as those lines were
> >>>> missing. I have installed today using svn.
>
> >>>> Regards,Stefan
>
> >>>> On 3 Mrz., 19:12,Stefan<[email protected]> wrote:
>
> >>>>> just cant get it to work the way I expected. =(
>
> >>>>> In the example above, when I set on of the cubes farther away from the
> >>>>> origin, again I cannot orbit the cube.
> >>>>> The camara seems to move on a circle around origin. It just seemed to
> >>>>> work because the cubes where so close to the origin...
>
> >>>>> Please, could someone help? Thank you!
>
> >>>>> Regards,
> >>>>> Stefan
>
> >>>>> On 3 Mrz., 18:14,Stefan<[email protected]> wrote:
>
> >>>>>> .. to be correct - basically put together from YOUR examples   =)

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