Hello guys, just had to set up away3d new machine and therefor downloaded the sources from this url: http://away3d.com/download/away3d_3_4_0.zip
And there it is again - the hover cam problem. When I add this line from the post above before line #160, hover cam correcly follows my objects: gx += target.x; gy += target.y; gz += target.z; Have I downloaded an old version? As this line of code solved my problems, just wanted to mention this again. Maybe some other users have the same problems. Stefan On 3 Mrz., 19:52, Stefan <[email protected]> wrote: > Hi all, > just found this thread which seems to solve my problem. Now I really > can orbit objects regardless of how far awa from the scenes origin =) > > http://groups.google.com/group/away3d-dev/browse_thread/thread/aeb2c2... > > At the end it says that this issue has been updated in all versions. I > dont know why, but in my version of HoverCamera3D.as those lines were > missing. I have installed today using svn. > > Regards,Stefan > > On 3 Mrz., 19:12,Stefan<[email protected]> wrote: > > > just cant get it to work the way I expected. =( > > > In the example above, when I set on of the cubes farther away from the > > origin, again I cannot orbit the cube. > > The camara seems to move on a circle around origin. It just seemed to > > work because the cubes where so close to the origin... > > > Please, could someone help? Thank you! > > > Regards, > >Stefan > > > On 3 Mrz., 18:14,Stefan<[email protected]> wrote: > > > > .. to be correct - basically put together from YOUR examples =)
