Hello guys,
just had to set up away3d new machine and therefor downloaded the
sources from this url:
http://away3d.com/download/away3d_3_4_0.zip

And there it is again - the hover cam problem.
When I add this line from the post above before line #160, hover cam
correcly follows my objects:
gx += target.x; gy += target.y; gz += target.z;

Have I downloaded an old version?

As this line of code solved my problems, just wanted to mention this
again. Maybe some other users have the same problems.

Stefan





On 3 Mrz., 19:52, Stefan <[email protected]> wrote:
> Hi all,
> just found this thread which seems to solve my problem. Now I really
> can orbit objects regardless of how far awa from the scenes origin =)
>
> http://groups.google.com/group/away3d-dev/browse_thread/thread/aeb2c2...
>
> At the end it says that this issue has been updated in all versions. I
> dont know why, but in my version of HoverCamera3D.as those lines were
> missing. I have installed today using svn.
>
> Regards,Stefan
>
> On 3 Mrz., 19:12,Stefan<[email protected]> wrote:
>
> > just cant get it to work the way I expected. =(
>
> > In the example above, when I set on of the cubes farther away from the
> > origin, again I cannot orbit the cube.
> > The camara seems to move on a circle around origin. It just seemed to
> > work because the cubes where so close to the origin...
>
> > Please, could someone help? Thank you!
>
> > Regards,
> >Stefan
>
> > On 3 Mrz., 18:14,Stefan<[email protected]> wrote:
>
> > > .. to be correct - basically put together from YOUR examples   =)

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