in the loader package,

Fabrice

On Mar 21, 2010, at 6:41 PM, Novora wrote:

> Sorry, but where/what is the awdata parser? Can't seem to find
> anything called that.
> 
> And how do I add indices to this array? By copying the same code which
> adds the indices to _indices (_indices.push(indicesCounter+
> +,indicesCounter++,indicesCounter++)?
> 
> Thanks much!
> 
> On Mar 21, 10:51 pm, Fabrice3D <[email protected]> wrote:
>> look at awdata parser in face building loop, you need to add indices to this 
>> array
>> 
>> On Mar 21, 2010, at 3:12 PM, Novora wrote:
>> 
>>> Anyone out there can give me a hand?
>> 
>>> On Mar 19, 12:29 pm, Novora <[email protected]> wrote:
>>>> Can someone please lend a hand?
>> 
>>>> The source is apparently the AS3 files that I get from using
>>>> blender... Which was missing an array to push the _facesLengths into,
>>>> so I added the extra line of code to initialize the array... And that
>>>> happened for all the blender files i try to export again... Both the
>>>> Away3DLite 1.0 and Away3DLite 1.02 (i think, there were two version of
>>>> Away3DLite, both had that problem)
>> 
>>>> On Mar 18, 5:24 pm, Novora <[email protected]> wrote:
>> 
>>>>> Sorry to bother, but I can't seem to find any solutions anywhere...
>> 
>>>>> I recently converted from Away3D to Away3D Lite, so I had to fix up
>>>>> ALOT of code in my files. But the one problem I'm stuck at, which no
>>>>> one seems to have the solution for, is this error.
>> 
>>>>> RangeError: Error #1126: Cannot change the length of a fixed Vector.
>>>>>         at flash.geom::Utils3D$/projectVectors()
>>>>>         at away3dlite.core.base::Mesh/project()
>>>>>         at away3dlite.containers::ObjectContainer3D/project()
>>>>>         at away3dlite.containers::View3D/render()
>>>>>         at Main/stepUp()
>> 
>>>>> Main/stepUp() referring to the enterFrame event that is in my main
>>>>> file.
>> 
>>>>> And it repeats and repeats and repeats.
>> 
>>>>> Did anyone ever have this problem before? And if so, how did you solve
>>>>> it?
>> 
>>>>> Thanks.
>> 
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