I've been looking for over six months for a solution to producing a
cs4 project - basically a flyover of an IT system. PP3D was no
good because I wanted to work in CS4/F10. It was a great relief
to find away3d, and particularly the Frustum Room Demo.

I quickly converted the room demo into the start of my project. It's
all working pretty well, and cleanly. I have a couple computer models
with some TextField3D text next to each one. I just
"scene.addchild"'ed
and the text works great as you hover over and around the scene.

EXCEPT, when the text is near the edges of the swf, it breaks up (you
loose
a bunch of the faces). It can be left,right,top or bottom, it does the
same thing
as the text gets close to the edge of the swf raster.

You can see a good side-by-side comparison at this link:
http://www.vicware.com/flyover/TextField3D_Problem.jpg

And you can see the actual swf at:
http://www.vicware.com/flyover/FlyOver03.html


If I change the culling to RectangleClipping then the problem stops,
BUT the
lower floor, which is just a textured plane starts loosing faces. The
computers models
which come from a 3ds, do NOT exhibit this when they get near the edge
of the swf.
Just the text. I basically derived the TextField3D from the basic_text
example file
that came with the svn.

If I can just solve this one problem I'll be in good shape. I would
prefer to use
AS3 to create these text call-outs rather than making 3ds's for them
to
save a lot of download time for the swf. So I'm hoping someone knows
the
answer to this. I would like to stick with the FrustumClipping if I
can.

Any direction you could point me in would be helpful. I've found a few
"frustum culling problem" things on the web, but no solution yet.

Thanks so much for your time.

Vic


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