I have no time test...
but before I update svn,
can you open away3d.core.clip.FrustrumClipping.as class

and replace lines 81/87

with the following?

for each(_faceVO in _faceVOs)
                        {
                                if(_faceVO.vertices.length == 3)
                                        checkNormalFace(clippedFaceVOs, 
clippedSegmentVOs, clippedBillboards, clippedVertices, clippedCommands, 
clippedIndices, startIndices);
                                //else
                                        //checkIrregularFace(clippedFaceVOs, 
clippedSegmentVOs, clippedBillboards, clippedVertices, clippedCommands, 
clippedIndices, startIndices);
                }


Let me know if it works, then I can update

Fabrice




On Apr 1, 2010, at 4:58 PM, Vic wrote:

> Peter - the plane IS a simple plane + bitmap. Thanks for
> your reply.
> 
> Vic
> 
> 
> On Apr 1, 10:36 am, Peter Kapelyan <[email protected]> wrote:
>> Sounds like a bug (that should be placed on the issue list). Is there any
>> way you can try a plane + bitmap material instead? This problem should
>> happen in that case.
>> 
>> -Peter
>> 
>> 
>> 
>> On Thu, Apr 1, 2010 at 10:33 AM, Vic <[email protected]> wrote:
>>> I've been looking for over six months for a solution to producing a
>>> cs4 project - basically a flyover of an IT system. PP3D was no
>>> good because I wanted to work in CS4/F10. It was a great relief
>>> to find away3d, and particularly the Frustum Room Demo.
>> 
>>> I quickly converted the room demo into the start of my project. It's
>>> all working pretty well, and cleanly. I have a couple computer models
>>> with some TextField3D text next to each one. I just
>>> "scene.addchild"'ed
>>> and the text works great as you hover over and around the scene.
>> 
>>> EXCEPT, when the text is near the edges of the swf, it breaks up (you
>>> loose
>>> a bunch of the faces). It can be left,right,top or bottom, it does the
>>> same thing
>>> as the text gets close to the edge of the swf raster.
>> 
>>> You can see a good side-by-side comparison at this link:
>>> http://www.vicware.com/flyover/TextField3D_Problem.jpg
>> 
>>> And you can see the actual swf at:
>>> http://www.vicware.com/flyover/FlyOver03.html
>> 
>>> If I change the culling to RectangleClipping then the problem stops,
>>> BUT the
>>> lower floor, which is just a textured plane starts loosing faces. The
>>> computers models
>>> which come from a 3ds, do NOT exhibit this when they get near the edge
>>> of the swf.
>>> Just the text. I basically derived the TextField3D from the basic_text
>>> example file
>>> that came with the svn.
>> 
>>> If I can just solve this one problem I'll be in good shape. I would
>>> prefer to use
>>> AS3 to create these text call-outs rather than making 3ds's for them
>>> to
>>> save a lot of download time for the swf. So I'm hoping someone knows
>>> the
>>> answer to this. I would like to stick with the FrustumClipping if I
>>> can.
>> 
>>> Any direction you could point me in would be helpful. I've found a few
>>> "frustum culling problem" things on the web, but no solution yet.
>> 
>>> Thanks so much for your time.
>> 
>>> Vic
>> 
>>> --
>>> To unsubscribe, reply using "remove me" as the subject.
>> 
>> --
>> ___________________
>> 
>> Actionscript 3.0 Flash 3D Graphics Engine
>> 
>> HTTP://AWAY3D.COM

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