Hi again katopz, I've updated my library but the problem still exists here. If I take out my miniscule camera movement and model rotation everything still stops.
There's no rush to fix this on my account! It's easy for me to leave the 'fix' in. You guys do an amazing job and I'm sure your todo list is a mile long. Cheers D On Apr 2, 6:08 am, katopz <[email protected]> wrote: > it should work by now ;) , plz update and keep report if you find something > wrong > > cheers! > > On 1 April 2010 22:46, dapdap <[email protected]> wrote: > > > > > Hi katopz, > > > The problem I'm having with the Branches library is with something > > I've written myself (so it could be me). > > > I have a plane with a texture which acts as the ground and 6 Sprite3d > > birds tween across it. The target MovieMaterial is an animated Md2. > > > What I'm finding is that the animation stops and the tweening stops. > > If I include the following two lines of code in onEnterFrame it works > > fine > > > model.rotationX += 0.0001; > > camera2.panAngle += 0.0001; > > > If I use the Trunk libraries it works without this additional code. > > > I don't know what is going on here, but as I said it could just be > > something I'm doing. > > I'm happy to stick with my workarounds. > > > Just letting you know what I'm experiencing just in case it's > > something that needs looking into. > > > Cheers > > > Keep up the good work! > > > D > > > On Apr 1, 11:48 pm, katopz <[email protected]> wrote: > > > seem to be fine here, do tell me if you find something wrong there > > > >http://away3d.googlecode.com/svn/branches/lite/bin/Advanced_Mario1000... > > > > cheers > > > > On 1 April 2010 17:28, dapdap <[email protected]> wrote: > > > > > Thanks for that Katopz. > > > > > I updated and those errors went away. > > > > But now there seems to be some strange behaviour - like the animation > > > > freezing. > > > > But it's bedtime here. I'll have a look again tomorrow and see if I > > > > can work out what's happening. > > > > I'm just happy that it wasn't me doing something wrong - and if needs > > > > be I can still use the Trunk libraries. > > > > > Thanks again > > > > > D > > > > > On Apr 1, 11:03 pm, katopz <[email protected]> wrote: > > > > > sry my bad, plz update again should work now, thx for report > > > > > > On 01/04/2010, dapdap <[email protected]> wrote: > > > > > > > Hi Guys, > > > > > > > I've been working recently with MovieMaterials (lite). I tried > > moving > > > > > > from the Trunk (where I've had no problems) to the latest Branch > > > > > > library but I get errors: > > > > > > > TypeError: Error #1009: Cannot access a property or method of a > > null > > > > > > object reference. > > > > > > at away3dlite.materials::MovieMaterial/updateBitmap() > > > > > > at away3dlite.materials::MovieMaterial/update() > > > > > > at away3dlite.materials::MovieMaterial/set smooth() > > > > > > > This is just running 1000 Marios etc - not anything I've written. > > > > > > > Am I doing something wrong or are MovieMaterials only working with > > the > > > > > > Trunk classes at the moment? > > > > > > > Cheers > > > > > > > D > > > > > > > -- > > > > > > To unsubscribe, reply using "remove me" as the subject. > > > > > > -- > > > > > katopzhttp://www.sleepydesign.com > > > > -- > > > katopzhttp://www.sleepydesign.com > > -- > katopzhttp://www.sleepydesign.com
