np, nice to hear it working, fyi it's daily update there :) On 2 April 2010 15:22, dapdap <[email protected]> wrote:
> Hi katopz, > > It's my bad this time :) > > When I updated the library I hadn't realised that MovieMesh.as was > being skipped. I don't know why this was, but I deleted the file, > updated and ran my project - works great!! > > Thanks for that. > > Cheers again > > D > > On Apr 2, 3:10 pm, katopz <[email protected]> wrote: > > na, this one this easy to fix so let me do this 1st ;) > > i did test animate MD2 via Sprite3D and seem to be just fine here > > but may be i miss something... > > > > so, can you provide me your code for this plz? > > just rip other unrelated part as possible would be nice > > > > thanks > > > > On 2 April 2010 04:48, dapdap <[email protected]> wrote: > > > > > > > > > Hi again katopz, > > > > > I've updated my library but the problem still exists here. > > > If I take out my miniscule camera movement and model rotation > > > everything still stops. > > > > > There's no rush to fix this on my account! > > > It's easy for me to leave the 'fix' in. > > > > > You guys do an amazing job and I'm sure your todo list is a mile long. > > > > > Cheers > > > > > D > > > > > On Apr 2, 6:08 am, katopz <[email protected]> wrote: > > > > it should work by now ;) , plz update and keep report if you find > > > something > > > > wrong > > > > > > cheers! > > > > > > On 1 April 2010 22:46, dapdap <[email protected]> wrote: > > > > > > > Hi katopz, > > > > > > > The problem I'm having with the Branches library is with something > > > > > I've written myself (so it could be me). > > > > > > > I have a plane with a texture which acts as the ground and 6 > Sprite3d > > > > > birds tween across it. The target MovieMaterial is an animated Md2. > > > > > > > What I'm finding is that the animation stops and the tweening > stops. > > > > > If I include the following two lines of code in onEnterFrame it > works > > > > > fine > > > > > > > model.rotationX += 0.0001; > > > > > camera2.panAngle += 0.0001; > > > > > > > If I use the Trunk libraries it works without this additional code. > > > > > > > I don't know what is going on here, but as I said it could just be > > > > > something I'm doing. > > > > > I'm happy to stick with my workarounds. > > > > > > > Just letting you know what I'm experiencing just in case it's > > > > > something that needs looking into. > > > > > > > Cheers > > > > > > > Keep up the good work! > > > > > > > D > > > > > > > On Apr 1, 11:48 pm, katopz <[email protected]> wrote: > > > > > > seem to be fine here, do tell me if you find something wrong > there > > > > >http://away3d.googlecode.com/svn/branches/lite/bin/Advanced_Mario1000. > .. > > > > > > > > cheers > > > > > > > > On 1 April 2010 17:28, dapdap <[email protected]> wrote: > > > > > > > > > Thanks for that Katopz. > > > > > > > > > I updated and those errors went away. > > > > > > > But now there seems to be some strange behaviour - like the > > > animation > > > > > > > freezing. > > > > > > > But it's bedtime here. I'll have a look again tomorrow and see > if I > > > > > > > can work out what's happening. > > > > > > > I'm just happy that it wasn't me doing something wrong - and if > > > needs > > > > > > > be I can still use the Trunk libraries. > > > > > > > > > Thanks again > > > > > > > > > D > > > > > > > > > On Apr 1, 11:03 pm, katopz <[email protected]> wrote: > > > > > > > > sry my bad, plz update again should work now, thx for report > > > > > > > > > > On 01/04/2010, dapdap <[email protected]> wrote: > > > > > > > > > > > Hi Guys, > > > > > > > > > > > I've been working recently with MovieMaterials (lite). I > tried > > > > > moving > > > > > > > > > from the Trunk (where I've had no problems) to the latest > > > Branch > > > > > > > > > library but I get errors: > > > > > > > > > > > TypeError: Error #1009: Cannot access a property or method > of a > > > > > null > > > > > > > > > object reference. > > > > > > > > > at away3dlite.materials::MovieMaterial/updateBitmap() > > > > > > > > > at away3dlite.materials::MovieMaterial/update() > > > > > > > > > at away3dlite.materials::MovieMaterial/set smooth() > > > > > > > > > > > This is just running 1000 Marios etc - not anything I've > > > written. > > > > > > > > > > > Am I doing something wrong or are MovieMaterials only > working > > > with > > > > > the > > > > > > > > > Trunk classes at the moment? > > > > > > > > > > > Cheers > > > > > > > > > > > D > > > > > > > > > > > -- > > > > > > > > > To unsubscribe, reply using "remove me" as the subject. > > > > > > > > > > -- > > > > > > > > katopzhttp://www.sleepydesign.com > > > > > > > > -- > > > > > > katopzhttp://www.sleepydesign.com > > > > > > -- > > > > katopzhttp://www.sleepydesign.com > > > > -- > > katopzhttp://www.sleepydesign.com > -- katopz http://www.sleepydesign.com
