The idea looks good but not sure that fit with my need. In my case I don't want the new model to have an animation but just follow a model which have one. Actually the point it's to have a character with an animation (walk, run etc.) and be able to add accessories (hat, gun, bracelet, purse etc) to this character. Accessories don't have animation, they just have to be "added" on the character and follow him when it moves. Does that make sens what I tried to explain ? Is that possible with away3Dlite ?
Thanks all for you help. On Apr 2, 11:30 am, katopz <[email protected]> wrote: > actually i try doing same thing (change part) but my approach is DAE -> MDZ > and then pick any part you want to change while load MDZ in > this concept just like QUAKE model idea each part as MD2 contain animation > > imagine that you have 2 prototype main1.mdz, main2.mdz > load both prototype in and let user select each part > save user selection and pack them as user.mdz > > next step for this is load and play that user.mdz > (or maybe just load user config and pick mesh from prototype main1.mdz, > main2.mdz) > > load > > > _loader3D.loadGeometry("user.mdz", new MDZ()); > > and play it > > > _model.play(); > > easy ehh? you can try read more about this here > > http://sleepydesign.blogspot.com/2010/03/away3dlite-md2-and-mdz-build... > > hth > > On 2 April 2010 14:11, seb <[email protected]> wrote: > > > > > > > It seems that the FaceLink class is only available in away3d and not > > away3Dlite. Is there an alternative to do the same thing with > > away3Dlite ? > > > Thank you > > > On Apr 2, 9:08 am, seb <[email protected]> wrote: > > > That's exactly what I was looking for ! > > > Thanks a lot > > > is > > > On Apr 1, 11:57 pm, Peter Kapelyan <[email protected]> wrote: > > > > > The FaceLink class should work for you, check out this post: > > > > >http://www.closier.nl/blog/?p=85 > > > > > -Peter > > > > > On Thu, Apr 1, 2010 at 1:29 PM, seb <[email protected]> wrote: > > > > > Hi all, > > > > > > If I create a character from maya with an animation and export it to > > a > > > > > collada file. If I create after that in maya a hat for example for > > > > > this character and want to export it separately do I will able to > > load > > > > > the character and the hat and add the hat on my character and have > > the > > > > > hat follows the character during its animation ? > > > > > > I hope my explanation it's enough clear. Actually the point it's, is > > > > > that possible to force an object to follow another one which have an > > > > > animation ? > > > > > > Thank you. > > > > > > -- > > > > > To unsubscribe, reply using "remove me" as the subject. > > > > > -- > > > > ___________________ > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > HTTP://AWAY3D.COM > > -- > katopzhttp://www.sleepydesign.com
