Hi Seb,

I'm just curious whether you found a solution for Lite?
I want to do something similar and I'd rather use the Lite version.

Cheers

Dave


On Apr 2, 11:11 pm, seb <[email protected]> wrote:
> The idea looks good but not sure that fit with my need.
> In my case I don't want the new model to have an animation but just
> follow a model which have one. Actually the point it's to have a
> character with an animation (walk, run etc.) and be able to add
> accessories (hat, gun, bracelet, purse etc) to this character.
> Accessories don't have animation, they just have to be "added" on the
> character and follow him when it moves.
> Does that make sens what I tried to explain ? Is that possible with
> away3Dlite ?
>
> Thanks all for you help.
>
> On Apr 2, 11:30 am, katopz <[email protected]> wrote:
>
> > actually i try doing same thing (change part) but my approach is DAE -> MDZ
> > and then pick any part you want to change while load MDZ in
> > this concept just like QUAKE model idea each part as MD2 contain animation
>
> > imagine that you have 2 prototype main1.mdz, main2.mdz
> > load both prototype in and let user select each part
> > save user selection and pack them as user.mdz
>
> > next step for this is load and play that user.mdz
> > (or maybe just load user config and pick mesh from prototype main1.mdz,
> > main2.mdz)
>
> >  load
>
> > > _loader3D.loadGeometry("user.mdz", new MDZ());
>
> > and play it
>
> > > _model.play();
>
> > easy ehh? you can try read more about this here
>
> >http://sleepydesign.blogspot.com/2010/03/away3dlite-md2-and-mdz-build...
>
> > hth
>
> > On 2 April 2010 14:11, seb <[email protected]> wrote:
>
> > > It seems that the FaceLink class is only available in away3d and not
> > > away3Dlite. Is there an alternative to do the same thing with
> > > away3Dlite ?
>
> > > Thank you
>
> > > On Apr 2, 9:08 am, seb <[email protected]> wrote:
> > > > That's exactly what I was looking for !
> > > > Thanks a lot
> > > >  is
> > > > On Apr 1, 11:57 pm, Peter Kapelyan <[email protected]> wrote:
>
> > > > > The FaceLink class should work for you, check out this post:
>
> > > > >http://www.closier.nl/blog/?p=85
>
> > > > > -Peter
>
> > > > > On Thu, Apr 1, 2010 at 1:29 PM, seb <[email protected]> wrote:
> > > > > > Hi all,
>
> > > > > > If I create a character from maya with an animation and export it to
> > > a
> > > > > > collada file. If I create after that in maya a hat for example for
> > > > > > this character and want to export it separately do I will able to
> > > load
> > > > > > the character and the hat and add the hat on my character and have
> > > the
> > > > > > hat follows the character during its animation ?
>
> > > > > > I hope my explanation it's enough clear. Actually the point it's, is
> > > > > > that possible to force an object to follow another one which have an
> > > > > > animation ?
>
> > > > > > Thank you.
>
> > > > > > --
> > > > > > To unsubscribe, reply using "remove me" as the subject.
>
> > > > > --
> > > > > ___________________
>
> > > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > > HTTP://AWAY3D.COM
>
> > --
> > katopzhttp://www.sleepydesign.com

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