that you use tiling or not, you'll have to anyway. If you want reuse same texture and tile it, you simply have to edit the awd file where each "unique" texture path would be replaced by your single map. then, as said in previous message, access the CentralLbrary to set the tiling per material.
This is probably a tedious task. If the BSP feature becomes more popular (as it seams) then it will be worth the work to add more features to ease/automate the processes. For now, I'm sorry but thats all we have in the shop :) Fabrice On Aug 30, 2010, at 10:16 AM, le_unam wrote: > thanks fabrice ... ehm so you think i should create one texture for > each wall of my building? with adjusted pixel-sizes? > > On 30 Aug., 09:54, Fabrice3D <[email protected]> wrote: >> not yet right out of the box, but indeed that could be a nice addon. >> >> Fabrice >> >> On Aug 30, 2010, at 9:41 AM, bebensiganteng wrote: >> >>> Hi, >> >>> that's great! thanks for that. i wonder whether if its possible to >>> detect the texture's load progress >> >>> On Aug 26, 4:58 pm, John Wilson <[email protected]> >>> wrote: >>>> Hi, >> >>>> I have posted some hints and tips for creating a BSP Tree that may >>>> help people with some of the issues that confused me. >> >>>> To access the material, go to: >> >>>> http://john-wilson.110mb.com/index.html >> >>>> Select the "In the City" demo at the top left. Hope it helps. >> >>>> John Wilson
