ah if understand it right ... i can use my c4d textures with prebaking lights? so i load my model with textures into prefab and create lights and these lights are written into the texture so it seems like there is light?
On 27 Aug., 15:38, Fabrice3D <[email protected]> wrote: > no, you have to manually define them within your project or custom edit the > AWData parser. > Prefab lights are for Prefab prebaking features only. You can however export > the lightdata xml from Prefab and use it for your project if some non static > object would need the same light(s) > as you defined them into Prefab. > > Fabrice > > On Aug 27, 2010, at 3:03 PM, le_unam wrote: > > > when i load my model, created with c4d, with textures into prefab and > > generate the bsp and lights ... are my c4d textures able to react on > > the light? > > > On 26 Aug., 22:01, Fabrice3D <[email protected]> wrote: > >> You must have some triangles in far away space or very tiny, so you would > >> not see them. > >> or you have double faces. Run the remove doublefaces from menu to make > >> sure. May be xml collada holds unused faces, residues of previous modeling > >> process, I don't know how > >> Blender handles a face during export if you delete one vertex or uv for > >> instance. > > >> Prefab examine at the moment the face definition is parsed, just before > >> its builded if it is valid. Just to ensure you get a helpfull report to > >> correct the model > >> and prevent the app from crashing, and eventually later on, your away > >> project. The app is not making these up really :)) > > >>> By the way, I don't intend any criticism of Prefab, I think it's great. > > >> oh no, not one hair on my head was even thinking you were doing so. > >> Actually, constructive critics, bug reports and requests are welcome! > >> As you wrote in your tut: its a work in progress done when I can find few > >> free moments. > > >> Little reminder: there is a "report" feature in Prefab, use it, I do read > >> the reports and do my best to adress the reported bugs. > > >> Fabrice > > >> On Aug 26, 2010, at 6:29 PM, John Wilson wrote: > > >>> Hi Fabrice, > > >>> Yes, I understood the error message, and have seen it many times, but > >>> I haven't yet had a problem with any missing UVs or incorrect mappings > >>> - if there were problems they were not visible. By the way, I don't > >>> intend any criticism of Prefab, I think it's great. > > >>> Regards, > > >>> John > > >>> On Aug 26, 5:18 pm, Fabrice3D <[email protected]> wrote: > >>>> one line in the Prefab step I love :)) > > >>>> "You may see a warning at this stage like the one illustrated below. I > >>>> have found it is safe to ignore it. " > > >>>> It's in the case you have posted simply telling you that you have > >>>> invalid uv's in your model. > >>>> Means that somewhere in your model 3 faces probably, have a wrong > >>>> mapping or no uv's found. Prefab defines in this case new valid uv's for > >>>> you. > >>>> So if later on,you discover a part in your world with weird appearance, > >>>> you'll know you've been warned :)) > > >>>> Fabrice > > >>>> On Aug 26, 2010, at 6:01 PM, David Lenaerts wrote: > > >>>>> Great work John! Very interesting approach, inverting the faces :-) > >>>>> Hopefully it will help many people, as it seems the BSP feature is > >>>>> gaining momentum :D > > >>>>> On Thu, Aug 26, 2010 at 5:45 PM, Bruno Fenzl <[email protected]> > >>>>> wrote: > >>>>> Thank you very much!! It will be very usefull!!! > > >>>>> On Thu, Aug 26, 2010 at 4:30 PM, joebass <[email protected]> > >>>>> wrote: > >>>>> Thanks a lot! Beautiful job. > > >>>>> On Aug 26, 9:28 am, Michael Iv <[email protected]> wrote: > >>>>>> Thanks for sharing your experience , in few weeks I am going to start > >>>>>> experimenting with BSP too,then I believe your info is going to be > >>>>>> extremely > >>>>>> helpful. :) > > >>>>>> On Thu, Aug 26, 2010 at 3:58 PM, John Wilson < > > >>>>>> [email protected]> wrote: > >>>>>>> Hi, > > >>>>>>> I have posted some hints and tips for creating a BSP Tree that may > >>>>>>> help people with some of the issues that confused me. > > >>>>>>> To access the material, go to: > > >>>>>>>http://john-wilson.110mb.com/index.html > > >>>>>>> Select the "In the City" demo at the top left. Hope it helps. > > >>>>>>> John Wilson > > >>>>>> -- > >>>>>> Michael Ivanov ,Programmer > >>>>>> Neurotech Solutions Ltd. > >>>>>> Flex|Air > >>>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > >>>>>> Tel:054-4962254begin_of_the_skype_highlighting > >>>>>> 054-4962254 end_of_the_skype_highlighting > >>>>>> [email protected] > >>>>>> [email protected] > > >>>>> -- > >>>>> David Lenaerts > >>>>> Flash platform developer > >>>>>http://www.derschmale.com-Hidequoted text - > > >>>> - Show quoted text -
