ah if understand it right ... i can use my c4d textures with prebaking
lights? so i load my model with textures into prefab and create lights
and these lights are written into the texture so it seems like there
is light?

On 27 Aug., 15:38, Fabrice3D <[email protected]> wrote:
> no, you have to manually define them within your project or custom edit the 
> AWData parser.
> Prefab lights are for Prefab prebaking features only. You can however export 
> the lightdata xml from Prefab and use it for your project if some non static 
> object would need the same light(s)
> as you defined them into Prefab.
>
> Fabrice
>
> On Aug 27, 2010, at 3:03 PM, le_unam wrote:
>
> > when i load my model, created with c4d, with textures into prefab and
> > generate the bsp and lights ... are my c4d textures able to react on
> > the light?
>
> > On 26 Aug., 22:01, Fabrice3D <[email protected]> wrote:
> >> You must have some triangles in far away space or very tiny, so you would 
> >> not see them.
> >> or you have double faces. Run the remove doublefaces from menu to make 
> >> sure. May be xml collada holds unused faces, residues of previous modeling 
> >> process, I don't know how
> >> Blender handles a face during export if you delete one vertex or uv for 
> >> instance.
>
> >> Prefab examine at the moment the face definition is parsed, just before 
> >> its builded if it is valid. Just to ensure you get a helpfull report to 
> >> correct the model
> >> and prevent the app from crashing, and eventually later on, your away 
> >> project. The app is not making these up really :))
>
> >>> By the way, I don't intend any criticism of Prefab, I think it's great.
>
> >> oh no, not one hair on my head was even thinking you were doing so. 
> >> Actually, constructive critics, bug reports and requests are welcome!
> >> As you wrote in your tut: its a work in progress done when I can find few 
> >> free moments.
>
> >> Little reminder: there is a "report" feature in Prefab, use it, I do read 
> >> the reports and do my best to adress the reported bugs.
>
> >> Fabrice
>
> >> On Aug 26, 2010, at 6:29 PM, John Wilson wrote:
>
> >>> Hi Fabrice,
>
> >>> Yes, I understood the error message, and have seen it many times, but
> >>> I haven't yet had a problem with any missing UVs or incorrect mappings
> >>> - if there were problems they were not visible.  By the way, I don't
> >>> intend any criticism of Prefab, I think it's great.
>
> >>> Regards,
>
> >>> John
>
> >>> On Aug 26, 5:18 pm, Fabrice3D <[email protected]> wrote:
> >>>> one line in the Prefab step I love :))
>
> >>>> "You may see a warning at this stage like the one illustrated below. I 
> >>>> have found it is safe to ignore it. "
>
> >>>> It's in the case you have posted simply telling you that you have 
> >>>> invalid uv's in your model.
> >>>> Means that somewhere in your model 3 faces probably, have a wrong 
> >>>> mapping or no uv's found. Prefab defines in this case new valid uv's for 
> >>>> you.
> >>>> So if later on,you discover a part in your world with weird appearance, 
> >>>> you'll know you've been warned :))
>
> >>>> Fabrice
>
> >>>> On Aug 26, 2010, at 6:01 PM, David Lenaerts wrote:
>
> >>>>> Great work John! Very interesting approach, inverting the faces :-)
> >>>>> Hopefully it will help many people, as it seems the BSP feature is 
> >>>>> gaining momentum :D
>
> >>>>> On Thu, Aug 26, 2010 at 5:45 PM, Bruno Fenzl <[email protected]> 
> >>>>> wrote:
> >>>>> Thank you very much!! It will be very usefull!!!
>
> >>>>> On Thu, Aug 26, 2010 at 4:30 PM, joebass <[email protected]> 
> >>>>> wrote:
> >>>>> Thanks a lot!  Beautiful job.
>
> >>>>> On Aug 26, 9:28 am, Michael Iv <[email protected]> wrote:
> >>>>>> Thanks for sharing your experience , in few weeks I am going to start
> >>>>>> experimenting with BSP too,then I believe your info is going to be 
> >>>>>> extremely
> >>>>>> helpful. :)
>
> >>>>>> On Thu, Aug 26, 2010 at 3:58 PM, John Wilson <
>
> >>>>>> [email protected]> wrote:
> >>>>>>> Hi,
>
> >>>>>>> I have posted some hints and tips for creating a BSP Tree that may
> >>>>>>> help people with some of the issues that confused me.
>
> >>>>>>> To access the material, go to:
>
> >>>>>>>http://john-wilson.110mb.com/index.html
>
> >>>>>>> Select the "In the City" demo at the top left.  Hope it helps.
>
> >>>>>>> John Wilson
>
> >>>>>> --
> >>>>>> Michael Ivanov ,Programmer
> >>>>>> Neurotech Solutions Ltd.
> >>>>>> Flex|Air 
> >>>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> >>>>>> Tel:054-4962254begin_of_the_skype_highlighting              
> >>>>>> 054-4962254      end_of_the_skype_highlighting
> >>>>>> [email protected]
> >>>>>> [email protected]
>
> >>>>> --
> >>>>> David Lenaerts
> >>>>> Flash platform developer
> >>>>>http://www.derschmale.com-Hidequoted text -
>
> >>>> - Show quoted text -

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