no, you have to manually define them within your project or custom edit the AWData parser. Prefab lights are for Prefab prebaking features only. You can however export the lightdata xml from Prefab and use it for your project if some non static object would need the same light(s) as you defined them into Prefab.
Fabrice On Aug 27, 2010, at 3:03 PM, le_unam wrote: > when i load my model, created with c4d, with textures into prefab and > generate the bsp and lights ... are my c4d textures able to react on > the light? > > On 26 Aug., 22:01, Fabrice3D <[email protected]> wrote: >> You must have some triangles in far away space or very tiny, so you would >> not see them. >> or you have double faces. Run the remove doublefaces from menu to make sure. >> May be xml collada holds unused faces, residues of previous modeling >> process, I don't know how >> Blender handles a face during export if you delete one vertex or uv for >> instance. >> >> Prefab examine at the moment the face definition is parsed, just before its >> builded if it is valid. Just to ensure you get a helpfull report to correct >> the model >> and prevent the app from crashing, and eventually later on, your away >> project. The app is not making these up really :)) >> >>> By the way, I don't intend any criticism of Prefab, I think it's great. >> >> oh no, not one hair on my head was even thinking you were doing so. >> Actually, constructive critics, bug reports and requests are welcome! >> As you wrote in your tut: its a work in progress done when I can find few >> free moments. >> >> Little reminder: there is a "report" feature in Prefab, use it, I do read >> the reports and do my best to adress the reported bugs. >> >> Fabrice >> >> On Aug 26, 2010, at 6:29 PM, John Wilson wrote: >> >>> Hi Fabrice, >> >>> Yes, I understood the error message, and have seen it many times, but >>> I haven't yet had a problem with any missing UVs or incorrect mappings >>> - if there were problems they were not visible. By the way, I don't >>> intend any criticism of Prefab, I think it's great. >> >>> Regards, >> >>> John >> >>> On Aug 26, 5:18 pm, Fabrice3D <[email protected]> wrote: >>>> one line in the Prefab step I love :)) >> >>>> "You may see a warning at this stage like the one illustrated below. I >>>> have found it is safe to ignore it. " >> >>>> It's in the case you have posted simply telling you that you have invalid >>>> uv's in your model. >>>> Means that somewhere in your model 3 faces probably, have a wrong mapping >>>> or no uv's found. Prefab defines in this case new valid uv's for you. >>>> So if later on,you discover a part in your world with weird appearance, >>>> you'll know you've been warned :)) >> >>>> Fabrice >> >>>> On Aug 26, 2010, at 6:01 PM, David Lenaerts wrote: >> >>>>> Great work John! Very interesting approach, inverting the faces :-) >>>>> Hopefully it will help many people, as it seems the BSP feature is >>>>> gaining momentum :D >> >>>>> On Thu, Aug 26, 2010 at 5:45 PM, Bruno Fenzl <[email protected]> wrote: >>>>> Thank you very much!! It will be very usefull!!! >> >>>>> On Thu, Aug 26, 2010 at 4:30 PM, joebass <[email protected]> >>>>> wrote: >>>>> Thanks a lot! Beautiful job. >> >>>>> On Aug 26, 9:28 am, Michael Iv <[email protected]> wrote: >>>>>> Thanks for sharing your experience , in few weeks I am going to start >>>>>> experimenting with BSP too,then I believe your info is going to be >>>>>> extremely >>>>>> helpful. :) >> >>>>>> On Thu, Aug 26, 2010 at 3:58 PM, John Wilson < >> >>>>>> [email protected]> wrote: >>>>>>> Hi, >> >>>>>>> I have posted some hints and tips for creating a BSP Tree that may >>>>>>> help people with some of the issues that confused me. >> >>>>>>> To access the material, go to: >> >>>>>>> http://john-wilson.110mb.com/index.html >> >>>>>>> Select the "In the City" demo at the top left. Hope it helps. >> >>>>>>> John Wilson >> >>>>>> -- >>>>>> Michael Ivanov ,Programmer >>>>>> Neurotech Solutions Ltd. >>>>>> Flex|Air >>>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... >>>>>> Tel:054-4962254begin_of_the_skype_highlighting 054-4962254 >>>>>> end_of_the_skype_highlighting >>>>>> [email protected] >>>>>> [email protected] >> >>>>> -- >>>>> David Lenaerts >>>>> Flash platform developer >>>>> http://www.derschmale.com-Hide quoted text - >> >>>> - Show quoted text -
