just reload the jpg's both me and David posted just a few messages back on this 
topic.
observe your model, and look where it doesn't fit in the story.

> 1 hour and im jumping out of the window :P
just before you do that, look how the walls are made around that window, one 
piece or 3 pieces, their thickness...

Fabrice

On Sep 14, 2010, at 3:48 PM, le_unam wrote:

> hmm what do oyu mean with one shape as whole environment?
> 
> fabrice please help me .... what does one-sided portals mean? i
> created 3 rooms and it worked ... than i did go on and tried again
> after 6 rooms and it hangs at one-sided
> portals ....................................................................
> than i removed all i built after the the rooms so that i have exactly
> the same scene that worked before and now with the 3 rooms it doesnt
> worked .... what is that? 1 hour and im jumping out of the window :P
> 
> On 14 Sep., 11:24, bebensiganteng <[email protected]> wrote:
>> try to only one shape as the whole environment, for texture you can
>> use UVW unwrap (in 3Ds Max) which i think is a lot easier
>> 
>> On Sep 14, 11:52 am, le_unam <[email protected]> wrote:
>> 
>>> Hey, can anybody explain, what this means? I started creating my
>>> building only using planes for bsp/pvs. and when i try to export the
>>> programm crashes at "removing one-sided portals", but i dont know why.
>>> i did it the same as i did when using cubes so i dont know why it
>>> doesnt work with planes. its easier for me to work with planbes
>>> because of texturing. is it possible to use the bsp/pvs with only
>>> using planes? can this crash happen when some planes are inverted? but
>>> i cared exactly this thing, so i dont think that faces are inverted :-/

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