just reload the jpg's both me and David posted just a few messages back on this topic. observe your model, and look where it doesn't fit in the story.
> 1 hour and im jumping out of the window :P just before you do that, look how the walls are made around that window, one piece or 3 pieces, their thickness... Fabrice On Sep 14, 2010, at 3:48 PM, le_unam wrote: > hmm what do oyu mean with one shape as whole environment? > > fabrice please help me .... what does one-sided portals mean? i > created 3 rooms and it worked ... than i did go on and tried again > after 6 rooms and it hangs at one-sided > portals .................................................................... > than i removed all i built after the the rooms so that i have exactly > the same scene that worked before and now with the 3 rooms it doesnt > worked .... what is that? 1 hour and im jumping out of the window :P > > On 14 Sep., 11:24, bebensiganteng <[email protected]> wrote: >> try to only one shape as the whole environment, for texture you can >> use UVW unwrap (in 3Ds Max) which i think is a lot easier >> >> On Sep 14, 11:52 am, le_unam <[email protected]> wrote: >> >>> Hey, can anybody explain, what this means? I started creating my >>> building only using planes for bsp/pvs. and when i try to export the >>> programm crashes at "removing one-sided portals", but i dont know why. >>> i did it the same as i did when using cubes so i dont know why it >>> doesnt work with planes. its easier for me to work with planbes >>> because of texturing. is it possible to use the bsp/pvs with only >>> using planes? can this crash happen when some planes are inverted? but >>> i cared exactly this thing, so i dont think that faces are inverted :-/
