hey sorry i dont understand what you mean ... so you think the walls
are not right positioned and there are leaks in my building? i`m sure
there arent. if you say, that this is the only possibility than i will
observe every wall again.

thank you

On 14 Sep., 17:08, Fabrice3D <[email protected]> wrote:
> just reload the jpg's both me and David posted just a few messages back on 
> this topic.
> observe your model, and look where it doesn't fit in the story.
>
> > 1 hour and im jumping out of the window :P
>
> just before you do that, look how the walls are made around that window, one 
> piece or 3 pieces, their thickness...
>
> Fabrice
>
> On Sep 14, 2010, at 3:48 PM, le_unam wrote:
>
> > hmm what do oyu mean with one shape as whole environment?
>
> > fabrice please help me .... what does one-sided portals mean? i
> > created 3 rooms and it worked ... than i did go on and tried again
> > after 6 rooms and it hangs at one-sided
> > portals ....................................................................
> > than i removed all i built after the the rooms so that i have exactly
> > the same scene that worked before and now with the 3 rooms it doesnt
> > worked .... what is that? 1 hour and im jumping out of the window :P
>
> > On 14 Sep., 11:24, bebensiganteng <[email protected]> wrote:
> >> try to only one shape as the whole environment, for texture you can
> >> use UVW unwrap (in 3Ds Max) which i think is a lot easier
>
> >> On Sep 14, 11:52 am, le_unam <[email protected]> wrote:
>
> >>> Hey, can anybody explain, what this means? I started creating my
> >>> building only using planes for bsp/pvs. and when i try to export the
> >>> programm crashes at "removing one-sided portals", but i dont know why.
> >>> i did it the same as i did when using cubes so i dont know why it
> >>> doesnt work with planes. its easier for me to work with planbes
> >>> because of texturing. is it possible to use the bsp/pvs with only
> >>> using planes? can this crash happen when some planes are inverted? but
> >>> i cared exactly this thing, so i dont think that faces are inverted :-/

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