hey sorry i dont understand what you mean ... so you think the walls are not right positioned and there are leaks in my building? i`m sure there arent. if you say, that this is the only possibility than i will observe every wall again.
thank you On 14 Sep., 17:08, Fabrice3D <[email protected]> wrote: > just reload the jpg's both me and David posted just a few messages back on > this topic. > observe your model, and look where it doesn't fit in the story. > > > 1 hour and im jumping out of the window :P > > just before you do that, look how the walls are made around that window, one > piece or 3 pieces, their thickness... > > Fabrice > > On Sep 14, 2010, at 3:48 PM, le_unam wrote: > > > hmm what do oyu mean with one shape as whole environment? > > > fabrice please help me .... what does one-sided portals mean? i > > created 3 rooms and it worked ... than i did go on and tried again > > after 6 rooms and it hangs at one-sided > > portals .................................................................... > > than i removed all i built after the the rooms so that i have exactly > > the same scene that worked before and now with the 3 rooms it doesnt > > worked .... what is that? 1 hour and im jumping out of the window :P > > > On 14 Sep., 11:24, bebensiganteng <[email protected]> wrote: > >> try to only one shape as the whole environment, for texture you can > >> use UVW unwrap (in 3Ds Max) which i think is a lot easier > > >> On Sep 14, 11:52 am, le_unam <[email protected]> wrote: > > >>> Hey, can anybody explain, what this means? I started creating my > >>> building only using planes for bsp/pvs. and when i try to export the > >>> programm crashes at "removing one-sided portals", but i dont know why. > >>> i did it the same as i did when using cubes so i dont know why it > >>> doesnt work with planes. its easier for me to work with planbes > >>> because of texturing. is it possible to use the bsp/pvs with only > >>> using planes? can this crash happen when some planes are inverted? but > >>> i cared exactly this thing, so i dont think that faces are inverted :-/
