In BitmapMaterial.as, applying a ColourTransform to the texture only
uses the R, G, B & A multipliers of a ColourTransform object.
This is in contrast to the ColourTransform defined in
http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/geom/ColorTransform.html
which also uses offsets to the colour values, permitting both gain and
lift modifications to the colour.

Is there a reason why the functionality of the former is limited in
this way?

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