I can, but doing a colourtransform on bitmapdata permanently changes
the pixel values and includes clamps at 0 and 255. This means that
some transforms cannot be reversed, which is a pain.

On Sep 28, 11:04 pm, George McKinney <[email protected]>
wrote:
> Can you use bitmapdata?
>
> http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/d...
>
> georgemck
>
> On Tue, Sep 28, 2010 at 8:46 AM, DrMcCleod <[email protected]> wrote:
> > In BitmapMaterial.as, applying a ColourTransform to the texture only
> > uses the R, G, B & A multipliers of a ColourTransform object.
> > This is in contrast to the ColourTransform defined in
>
> >http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/g...
> > which also uses offsets to the colour values, permitting both gain and
> > lift modifications to the colour.
>
> > Is there a reason why the functionality of the former is limited in
> > this way?
>
>

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