Will give those a go. Thanks.

On Sep 29, 11:35 am, Darcey Lloyd <[email protected]> wrote:
> Have you tried using tweenlite or tweenmax for your tint, colour matrix
> transformations on a sprite, movieclip or bitmap and then using this as your
> material?
>
> On 29 September 2010 10:36, DrMcCleod <[email protected]> wrote:
>
> > I can, but doing a colourtransform on bitmapdata permanently changes
> > the pixel values and includes clamps at 0 and 255. This means that
> > some transforms cannot be reversed, which is a pain.
>
> > On Sep 28, 11:04 pm, George McKinney <[email protected]>
> > wrote:
> > > Can you use bitmapdata?
>
> > >http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/d...
>
> > > georgemck
>
> > > On Tue, Sep 28, 2010 at 8:46 AM, DrMcCleod <[email protected]>
> > wrote:
> > > > In BitmapMaterial.as, applying a ColourTransform to the texture only
> > > > uses the R, G, B & A multipliers of a ColourTransform object.
> > > > This is in contrast to the ColourTransform defined in
>
> > > >http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/g.
> > ..
> > > > which also uses offsets to the colour values, permitting both gain and
> > > > lift modifications to the colour.
>
> > > > Is there a reason why the functionality of the former is limited in
> > > > this way?
>
>

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