Hi! I develop the game. Objects loaded as 3ds files I have a objects which I added to stage(obj1,obj2 etc) But when I moving my camera part of obj1 overlaping the part of obj2
I try to treat it like this: view.renderer = Renderer.CORRECT_Z_ORDER; view.renderer = Renderer.BASIC; but this does not help In pv3d I used the concept of layers and all was ok. What you need to supply for correct display of objects moving camera. who can help?
