Hi!
I develop the game.
Objects loaded as 3ds files
I have a objects which I added to stage(obj1,obj2 etc)
But when I moving my camera part of obj1 overlaping  the part of obj2

I try to treat it like this:
view.renderer = Renderer.CORRECT_Z_ORDER;
view.renderer = Renderer.BASIC;

but this does not help
In pv3d I used the concept of layers and all was ok.
What you need to supply for correct display of objects moving camera.
who can help?

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