Have a look at the Advanced_NormalmappedMustang in the examples. SpriteSession is similar to PVs layers.
PushBack/front is same as PVs DisplayObject3D.MESH_SORT_CLOSE; //MESH_SORT_FAR
Have a look at the Advanced_NormalmappedMustang in the examples. SpriteSession is similar to PVs layers.
PushBack/front is same as PVs DisplayObject3D.MESH_SORT_CLOSE; //MESH_SORT_FAR