do you have a jpg or url we could see? > I try to treat it like this: > view.renderer = Renderer.CORRECT_Z_ORDER; > view.renderer = Renderer.BASIC; If you treat like this, the second line overwrites the first one...
> In pv3d I used the concept of layers and all was ok. I'm not aware of the PV way... you could try to set the property "ownCanvas" to your meshes may be? it's difficult to help with zero visual reference. Fabrice On Oct 1, 2010, at 12:05 PM, andreyMK wrote: > Hi! > I develop the game. > Objects loaded as 3ds files > I have a objects which I added to stage(obj1,obj2 etc) > But when I moving my camera part of obj1 overlaping the part of obj2 > > I try to treat it like this: > view.renderer = Renderer.CORRECT_Z_ORDER; > view.renderer = Renderer.BASIC; > > but this does not help > In pv3d I used the concept of layers and all was ok. > What you need to supply for correct display of objects moving camera. > who can help?
